Sami Marsch
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samimarsu.bsky.social
Sami Marsch
@samimarsu.bsky.social
Finnish game art director, otaku, lover of big robots and a D&D addict.
Valve releases 3 devices, faceplate with SoonTM, cencored ’H’, lambda key on keyboard.
November 13, 2025 at 8:59 AM
Putting more Raptors Heavy Intercessors together. I have to say the custom heads I made actually look pretty nice after priming. I wasn’t initially happy how the prints looked.
October 29, 2025 at 4:38 PM
Basing, pouches and muzzle flashes. Maybe muzzle flash and force weapon OSL for the paintjob.
August 20, 2025 at 10:28 PM
Got my Librarian bits today and put him together.
August 20, 2025 at 7:09 PM
I’m not fan of the Librarian in Terminator armour. It feels so Space Wolf by default with the axe, runes snd facial hair. Currently adding it to my list so I ordered some Grey Knights bits to convert it to my liking. I’m going to gap fill the runes away too.
August 9, 2025 at 12:12 AM
I started playing with Nomad Sculpt over the weekend. My D&D group is starting a new campaign, and I thought it would be fun to custom-sculpt miniatures for them while learning a bit of sculpting on the iPad
June 23, 2025 at 8:22 PM
aaaand lowpoly
May 29, 2025 at 1:03 AM
Started some terrain
May 28, 2025 at 10:04 PM
Bit of texturing progress
May 28, 2025 at 10:04 PM
Playing around
April 18, 2025 at 12:07 AM
Another new idea 😅
April 10, 2025 at 10:57 PM
Slowly getting there
March 22, 2025 at 1:30 AM
Trying to finish this oldie. Resculpted his eyes entirely and did bit of of adjustments. Started to work on lowpoly and did a test bake. Always nice to see a normal map on the lowpoly. It does how much.
March 16, 2025 at 11:48 PM
Trying to sculpt on iPad
December 27, 2024 at 9:13 PM
Some initial enemies
December 22, 2024 at 2:17 PM
Lowpoly, uv and quick test bake for a prop
December 12, 2024 at 11:56 PM
Additional sketches for level elements and player weapon
December 12, 2024 at 11:55 PM
Bit more refined concept for the player character
December 12, 2024 at 11:54 PM
Wall and normals on some geo. Just needs ton of greeblies and corner pillar.
November 27, 2024 at 3:45 PM
I really miss Quixel's nDO. Great piece of software that doesn't exist anymore. You could use it to make normal maps inside Photoshop. I was today checking if I could access it anyway and found an old script they had released to public. Did some testing today!
November 25, 2024 at 11:43 PM
Bit of gameplay prototyping
November 19, 2024 at 11:55 PM
Some quick doodles for an idea
November 19, 2024 at 10:06 PM
Warden
October 28, 2023 at 11:12 PM
Lich skull
October 27, 2023 at 5:44 PM
More environment ideation
October 22, 2023 at 3:10 PM