瑠璃鬼|るりき|Ruriki
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ruriki.bsky.social
瑠璃鬼|るりき|Ruriki
@ruriki.bsky.social
62 followers 120 following 110 posts
VR dancer|Programmer | 3D modeler | Wotagei teacher | Artist | Maker ☆ Below average at everything 🥳
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Uh oh... I can't log in to vrc... stuck "Joining..." homeworld 😰
I haven't been advertising it but I'm still hosting wotagei classes on wednesdays in vrc at faceless. It's free, but you probably need 18+ verification to join the instance. Next class in 32 hours from now
Also! The core system that the efude calligraphy/painting system uses is very similar compared to the uGraffiti spray system, so with a bit of fiddling, it is possible to draw with them interchangeably - spray on canvas or paint on walls.
Did you know that you can customize the uGraffiti spray? With a bit of fiddling with the particle emitter, you can make the paint drip or completely change the pattern it draws
Personally, I think all non-interpolated drawing systems are lacking in quality. I wonder if I could interpolate occlusion data between frames somehow 🤔 probably not very well...
Unfortunately the lag and jitter between two users is so big that even if someone managed to draw a nice tattoo on their end (unlikely), the other user would see a completely messed up drawing, so I never published that one 😔
It's using an older version of the system so there are some small edge cases where it breaks, but you'll need to search a bit to find them. Btw, that system is also the only version that also works with skinned meshes, I made the avatar tattooing gimmick using that. 😁
The system currently uses occlusion check for the surface pixels, so it can only draw one point per frame, but it used to have interpolation between the frames, so no matter how fast you moved the can, the spray would still draw a line, rather than breaking up into dots like most other systems
I haven't set up the spray surface on the flower or rocks since I added those just for testing occlusion, and because I don't have the inactive surfce optimization done yet so they'd use up a few extra frames.
Painting on arbitrary mesh surfaces requires a bit more complex set up, involving blender, etc. so I don't think I'd be able to make a guide that could be followed by anyone to easily set up the full version... 😔 But I guess people wouldn't be interested in that anyways
If I made a simplified version, I think I could sell a booth prefab with a quad or rectangle canvas and a... uhh... fire extinguisher spray that could be just dropped in a world. ...I'd need to whip up a new UI too 😨
The system itself requires some set up for the full functionality, and I got lazy with my upgrades halfway through optimizing it to use 0% performance when not actively spraying a surface. so I'll need to fix that before I can do anything with it again 😅
I wish I knew world makers and graffiti world users so the only world with this system wouldn't be random garage with a van, flower and a few rocks...
Reposted by 瑠璃鬼|るりき|Ruriki
Hey friends, I made a website to convert movies & gif's into VRChat animated emoji sprite sheets. You can define background, grid size, FPS, and it also has Japanese translations. Try it out :)

www.vrcemoji.com
VRChat Animated Emoji Sprite Sheet Generator
Free online tool to create VRChat animated emoji sprite sheets. Works with GIF, MP4, MOV, WebM.
www.vrcemoji.com
Reposted by 瑠璃鬼|るりき|Ruriki
Ever heard of wotagei? 👀✨
In this class, we explored wotagei together in the virtual world of #Vket 🌐🕺
It was a rare chance to learn iconic moves like the Thunder Snake ⚡🐍 and Romance 💖🔥 #VRChat
I'll be teaching a wotagei class on Wednesday at <t:1753290000:f> at Vket in VRChat👋 Light stick dance
I guess I was wrong about people wanting a system like that :/
👀 is any of that simulated? or just procedural effects? 😲
I feel like I might be sitting on a goldmine, but on the other hand idk the circles in vrc who'd want to leave kiss marks, hickeys or bite marks on other people...