Randomised RPG suggestions
@rpgsuggestions.bsky.social
6 followers 4 following 420 posts
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas. May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
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A tip: The standard lore description can easily be replaced with a point crawling procedure. Enhances that sword-and-sorcery feeling.
A playbook which doesn't address narrative is like a table without a safety tool!
A deep game of Wanderhome involves nation building. (Make this)
In the end, the difference between a medieval-ish game and a survivalism-ish game is whether they have astronomy
Modifier-based game with a battery chess piece. Remember, friends are key!
My response to the Advancement Question: why not just playtest a hack from Honey Heist? Seems compelling.
Switch it up: make flow bumpy and critical successes sillier
Here's a quick idea: A space opera game inspired by (a) visiting family and (b) Warhammer Fantasy Roleplay.
Making a neo-ecological spycraft minigame hinging on a new clue-based class hack (just playing with the form)
Here goes today's idea for a playful game: Every time a player engages with a combat they note down another attack.
Endurance sketch for Electric Bastionland . Superb, or nah?
Positing a text-based paladin class for Mork Borg
I use records to track resources, especially in games that don't have backstory!
Dance-based wizard class for GURPS Supers
Giving up on making a specialised door-to-door sales mini-game and going all in on explanation chess pieces (might need some tweaking)
If you don't like games that are wide-ranging, maybe try out a consequential Enlightenment game.
In the end, the difference between an architecture game and a far-future game is whether they have foraging!!!
I'm sorry to tell you that if your game has counterfeiting AND warriors AND setting information, it might be unplayable!
Start creating a game inspired by (a) Shadowdark and (b) in-engine cutscenes. But instead of beads, use counters
I tried designing a template-based character point and immediately ran into the Wizard Class Problem!
Making an utopian mineralogy minigame hinging on a new HP meter!!!
Here's a string of TTRPG-related words. Medieval-medieval game where the players veto bottle caps to track gear
I bet if you pile up enough sandboxes and timing, you'll eventually get a playful architecture game.
In my experience, conversation could afford to feel more dangerous. Like in Wield!