Rambling Indie Games Development
rigdev.bsky.social
Rambling Indie Games Development
@rigdev.bsky.social
Reposted by Rambling Indie Games Development
Have spent the past few days working on getting the exploration map display in working order. We now have a functional draft of the system in place! #DRPG #indiedev @godotengine.org @rigdev.bsky.social
September 5, 2025 at 11:15 PM
Reposted by Rambling Indie Games Development
The new environment pieces work quite well. Cannot wait to bring back the rest of the foliage and static meshes to populate the level! We will also be replacing that higher-poly floor mesh soon!
#DRPG #indiedev #3d #leveldesign #low-poly #environment
@godotengine.org
@rigdev.bsky.social
August 30, 2025 at 6:54 PM
Reposted by Rambling Indie Games Development
We are busy working on restructuring the environment poly mesh for the levels to make our environments look much better. The colors here just show the back faces of the polygons (that you don't see in game)
#DRPG #indiedev #3d #modeling #low-poly #environment
@blender.org
@rigdev.bsky.social
August 30, 2025 at 3:12 PM
Reposted by Rambling Indie Games Development
It has been a while since our last post, and there isn't much new visually. However, the code has gone through some major changes, and after several days of the project being in a broken state, it is now all back in working order, and all pieces are playable again. #indiedev
@rigdev.bsky.social
August 26, 2025 at 8:21 PM
Reposted by Rambling Indie Games Development
Reposted by Rambling Indie Games Development
An early in-engine UI mockup for the "Hub" scene that is used to traverse the various locations of the game.
#indiedev #ui #design

@rigdev.bsky.social
@godotengine.org
August 19, 2025 at 8:39 PM
We are working on building the foundation of our game Lost in the Woods (working title) @lostdev.bsky.social, and our lead engineer spent a good chunk of time designing a versatile story scripting system for the visual novel story segments of the game. #godot #indiedev #visualnovel #rigdev
August 19, 2025 at 12:59 AM
Reposted by Rambling Indie Games Development
A small glimpse of the work in progress on the Deep Wood level.

#godot #indiedev

@rigdev.bsky.social
@godotengine.org
August 16, 2025 at 9:33 PM
Reposted by Rambling Indie Games Development
Playing around with a new water shader that we may use within the Faerie Realm
#godot #shaders #rigdev
August 10, 2025 at 2:57 AM
Using MultiMeshInstance3D and a custom-built animated fragment shader, we've made a lovely patch of stylized grass for our game Lost (development title) that uses only a single draw call to render more than 1000 blades of grass!
#indie #indiedev #godot #shaders #grass #rigdev #lost
August 9, 2025 at 5:36 PM