recurracy
@recurracy.bsky.social
450 followers 33 following 140 posts
i make all sorts of things
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recurracy.bsky.social
For anyone out of the loop - GZDoom had an exodus of pretty much all their developers because reasons I will not go into. And now they branched into UZdoom: github.com/UZDoom/UZDoom

Go use it! It's ran by awesome people, has a lot of awesome features, with many more to come.
(GZDoom is dead)
GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - UZDoom/UZDoom
github.com
recurracy.bsky.social
fixed the FUCKING release lever thingamabob. i hope
recurracy.bsky.social
modeled some ppsh looking thing
recurracy.bsky.social
working on the HUD while playing some EDAY VANILLA
recurracy.bsky.social
alright you bloodsucking screwheads listen up, see this? This... is my BOOMSTICK. A 4 gauge lever action winch- (for legal reasons i have been advised not to continue this bit)

still gotta model the loading ramp
recurracy.bsky.social
gotta have a little goofy
recurracy.bsky.social
a little project im working on
recurracy.bsky.social
different ammo types have different textures now
recurracy.bsky.social
there is no worse silence than a click when you expect a bang
recurracy.bsky.social
games need double barrel shotguns
recurracy.bsky.social
touching grass ain't enough for terminally online salt OD'd people like that, they need grass pulp injected directly into their blood stream through an IV drip
recurracy.bsky.social
oh trust me im having a ton of fun making this, it's a wild ride so far
recurracy.bsky.social
testing out a tf2-like lightwarp
recurracy.bsky.social
outlines through inverted normals with inflated mesh. immediately makes it look more like what i want
recurracy.bsky.social
the textures are painted