Powered by Scryfall API
Bot by @delesslin.bsky.social
No AI, just code
Tap, Discard a nonblack card: Draw a card.
Tap, Discard a black card: Draw two cards, then discard one of them.
Tap, Discard a nonblack card: Draw a card.
Tap, Discard a black card: Draw two cards, then discard one of them.
—Munda, ambush leader
Desolation Twin (🔟)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
—Munda, ambush leader
Desolation Twin (🔟)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Anhelo, the Painter (🔵⚫🔴)
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Anhelo, the Painter (🔵⚫🔴)
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Skyscanner (3️⃣)
Flying
When this creature enters, draw a card.
Skyscanner (3️⃣)
Flying
When this creature enters, draw a card.
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Trapped in the Tower (1️⃣⚪)
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Trapped in the Tower (1️⃣⚪)
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Arcane Signet (2️⃣)
Tap: Add one mana of any color in your commander's color identity.
Arcane Signet (2️⃣)
Tap: Add one mana of any color in your commander's color identity.
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equi
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equi
Unmake the Graves (4️⃣⚫)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1️⃣ or one mana of that creature's color.)
Return up to two target creature cards from your graveyard to your hand.
Unmake the Graves (4️⃣⚫)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1️⃣ or one mana of that creature's color.)
Return up to two target creature cards from your graveyard to your hand.
Arrogant Wurm (3️⃣🟢🟢)
Trample
Madness 2️⃣🟢 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Arrogant Wurm (3️⃣🟢🟢)
Trample
Madness 2️⃣🟢 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Inspiring Call (2️⃣🟢)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Inspiring Call (2️⃣🟢)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
—Lovisa Coldeyes, Balduvian Chieftain
Pyknite (2️⃣🟢)
When this creature enters, draw a card at the beginning of the next turn's upkeep.
—Lovisa Coldeyes, Balduvian Chieftain
Pyknite (2️⃣🟢)
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
—Denethor
Stalwarts of Osgiliath (4️⃣⚪)
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
—Denethor
Stalwarts of Osgiliath (4️⃣⚪)
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
—Edric, Spymaster of Trest
Vow of Flight (2️⃣🔵)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
—Edric, Spymaster of Trest
Vow of Flight (2️⃣🔵)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Platinum Angel (7️⃣)
Flying
You can't lose the game and your opponents can't win the game.
Platinum Angel (7️⃣)
Flying
You can't lose the game and your opponents can't win the game.
Divine Transformation (2️⃣⚪⚪)
Enchant creature
Enchanted creature gets +3/+3.
Divine Transformation (2️⃣⚪⚪)
Enchant creature
Enchanted creature gets +3/+3.
—Jodah
Salvaged Manaworker (2️⃣)
1️⃣: Add one mana of any color. Activate only once each turn.
—Jodah
Salvaged Manaworker (2️⃣)
1️⃣: Add one mana of any color. Activate only once each turn.
Saruli Gatekeepers (3️⃣🟢)
When this creature enters, if you control two or more Gates, you gain 7 life.
Saruli Gatekeepers (3️⃣🟢)
When this creature enters, if you control two or more Gates, you gain 7 life.
—Rafiq of the Many
Welkin Guide (4️⃣⚪)
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
—Rafiq of the Many
Welkin Guide (4️⃣⚪)
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Affectionate Indrik (5️⃣🟢)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Affectionate Indrik (5️⃣🟢)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
—Arcum Dagsson, Soldevi Machinist
Walking Wall (4️⃣)
Defender
3️⃣: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
—Arcum Dagsson, Soldevi Machinist
Walking Wall (4️⃣)
Defender
3️⃣: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Will of the Naga (4️⃣🔵🔵)
Delve (Each card you exile from your graveyard while casting this spell pays for 1️⃣.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Will of the Naga (4️⃣🔵🔵)
Delve (Each card you exile from your graveyard while casting this spell pays for 1️⃣.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Flickerwisp (1️⃣⚪⚪)
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flickerwisp (1️⃣⚪⚪)
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.