Developing "Lost Ronin: Storm upon Yuzumi", a pixel-art Sekiro-like Metroidvania platformer.
Twitter Dev: https://x.com/quirkys_studios
I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)
but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)
but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
Please feel free to check out the demo game I made Flappy Knight: Silksong and let me know your thoughts!
Please feel free to check out the demo game I made Flappy Knight: Silksong and let me know your thoughts!
lilquirkygamer.itch.io/flappy-knigh...
#indiegame #gamedev #hollowknight #silksong
lilquirkygamer.itch.io/flappy-knigh...
#indiegame #gamedev #hollowknight #silksong