Pywon
pywon.bsky.social
Pywon
@pywon.bsky.social
Game/Software Developer of a few years, been having fun delving into making procedural things.
Why is this so unknown?!
It's so good!

I love making shaders in my image editor yes.

pixieditor.net
PixiEditor
PixiEditor is an open-source Universal 2D Graphics Editor.
pixieditor.net
September 27, 2025 at 6:33 AM
Reposted by Pywon
🎰 GIVEAWAY TIME!! 🎰

we're giving away 3 Steam keys for CloverPit – our nightmare slot machine game!!

to enter:
1 share this post
2 play the Steam Next Fest demo
3 reply with a video of your craziest gameplay moment

🗓 winners get picked June 12th
🔑 keys sent on launch day (this summer)
June 10, 2025 at 2:49 PM
Alright, was about time for a #gamedev update, got proper logs from spans in the interpreted language!

I kinda literally copied rust's.
April 18, 2025 at 2:19 AM
My first million run, ironically, did not get a singular clover jackpot the entire run, which is extremely statistically unlikely since by deadline #3 the odds were around 50% and the two final ones were 67.7% every single spin...
April 16, 2025 at 1:38 AM
Ok, I got bad runs all day today but then on one particular run, CloverPit gave me lemons...

Good luck beating that PB, looking forward to seeing someone hitting 6 digits.
#notgamedev
April 15, 2025 at 1:38 AM
Man I love gambling, might have overdone the final score though...

(Jackpot is from a different, previously PB run)

Try the demo out, it's great!
store.steampowered.com/app/3314790/...
#notgamedev
April 13, 2025 at 8:54 PM
First time (kinda) making my own interpreted language for my engine, stole a bit of code from @caznix.bsky.social, as all good programmers do 😉
April 7, 2025 at 7:19 PM
Not quite at a working level yet but the game engine's core is looking better and better every day.

A lot of things are missing still... like a README.
Oh well.

#gamedev #gameengine
github.com/ThePywon/P1
GitHub - ThePywon/P1: Rust game engine
Rust game engine. Contribute to ThePywon/P1 development by creating an account on GitHub.
github.com
March 20, 2025 at 7:56 PM
Unsurprisingly, got frustrated to work on docs and rediscover the lack of features for tables of content in markdown, throwing me yet again in a project tangent...
here I go trying to make a game engine once more!
#gamedev #documentation #assets
February 18, 2025 at 3:52 PM
Randomly decided to list 4 of the gems I've liked lately.
Let me know how many you recognized and which ones you would have swapped out!
February 12, 2025 at 10:19 PM
After some testing, turns out Godot has unreasonable compile times when using FastNoiseLite at runtime under the DirectX 12 driver.
I'm hoping the visual shader interface does some cluster compilation because otherwise, I cannot support the main windows driver with my shaders...
#gamedev #godot
February 2, 2025 at 8:24 PM
What have they done to my cheese? 😭
February 1, 2025 at 6:00 PM
Just found out that my shaders are a lot less compatible than I thought, it looks as though even recent versions of Godot have issues with some renderers!
I've create an issue if only to point people somewhere when I tell them it doesn't always work.
github.com/godotengine/...
#gamedev #assets
Mobile renderer cross product of derivatives of NORMAL data has artefacts · Issue #102290 · godotengine/godot
Tested versions Reproducible in v4.0.stable.official [92bee43] all the way to v4.3.stable.official [77dcf97] (No tests were done on prior versions, other tested versions include v4.1.stable.officia...
github.com
February 1, 2025 at 3:27 PM
Just finished making vector icons for a changelog I'll finish making soon™
#gamedev #vectorart #assets
January 29, 2025 at 4:49 PM