Piotr Usewicz
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pusewicz.bsky.social
Piotr Usewicz
@pusewicz.bsky.social
I like programming in Ruby.
Nice update to pico_ecs v3.0: github.com/empyreanx/pi...
github.com
October 28, 2025 at 9:20 PM
Test version of the web build of my #gamedev tiny shoot em up is available on pusewicz.itch.io/raptor-cute-c
Raptor: Cute C by pusewicz
A classic arcade-style shoot 'em up that brings retro gaming action to modern systems!
pusewicz.itch.io
October 21, 2025 at 6:12 AM
Would you say that Swift is a complex #programming language?
October 19, 2025 at 7:15 PM
The most important screen in all #gamedev is #gameover.
October 18, 2025 at 10:54 PM
It’s funny how one can quickly adapt to a more archaic syntax and features of a programming language, and enjoy it.

I’m specifically talking about C.

#programming
October 18, 2025 at 8:51 PM
Randy wrote a nice overview of Cute Framework’s Renderer randygaul.github.io/cute_framewo... How does it compare to your own renderer? #2d #gamedev
A Tour of CF Renderer - Cute Framework
The cutest framework available for making 2D games in C/C++
randygaul.github.io
October 11, 2025 at 7:43 PM
@gamefromscratch.bsky.social It would only be matching for your account and channel to talk about Cute Framework! It’s cute and allows you to build games from… scratch! 😉 github.com/RandyGaul/cu...
GitHub - RandyGaul/cute_framework: The *cutest* framework out there for creating 2D games in C++!
The *cutest* framework out there for creating 2D games in C++! - RandyGaul/cute_framework
github.com
October 7, 2025 at 9:17 PM
Made something cool with the Cute Framework? Let the world know!

randygaul.github.io/cute_framewo...

#cute-framework
Made with CF - Cute Framework
The cutest framework available for making 2D games in C/C++
randygaul.github.io
October 6, 2025 at 7:42 PM
Readability 101
October 5, 2025 at 3:44 PM
When exploring a game development framework, what is it that draws your attention? Screenshots in the README? Demos available in-browser? What makes you think “Ooh, I want to try it!”?
October 1, 2025 at 1:52 PM
I’m back with experimenting in Swift. Trying to figure out how to use Tasks as an alternative to C coroutines. The whole @MainActor malarkey is not simple #gamedev
September 21, 2025 at 10:03 PM
@eskilsteenberg.bsky.social Loved your last interview on the Wookash Podcast. How can I convince you to become a mentor for a novice C programmer like me?
September 7, 2025 at 7:56 AM
Reposted by Piotr Usewicz
I think it's not too late to pivot into cozy farming sim #neracoder #gamedev
September 6, 2025 at 3:46 PM
Yes, I did enjoy adding pico_ecs.h to my project. I think we will become friends. #gamedev
September 5, 2025 at 8:22 PM
Just look at these colors!
September 4, 2025 at 12:04 PM
This is both insane and amazing at the same time. You can now develop games on your own iPhone! #gamedev
September 4, 2025 at 11:48 AM
I have this small #gamedev sideproject I’m toying with. It’s a small 2D game with spaceships using a C/C++ game framework called Cute Framework but I’m using it with #SwiftLang. I’m after general code feedback from someone who has experience. github.com/pusewicz/rap...
GitHub - pusewicz/raptor-cute
Contribute to pusewicz/raptor-cute development by creating an account on GitHub.
github.com
September 3, 2025 at 7:35 PM
Pretty good start for a book about game engine programming in C! Enjoyed going through the content step-by-step. #gamedev #indiedev
September 3, 2025 at 7:21 AM
How difficult would it be to add actual default argument values to functions in C? #langdev
September 2, 2025 at 8:26 PM
Swift is a complex beast. So many features, so many keywords. Is it time to simplify the approach and go with C?
September 1, 2025 at 9:55 PM
What I really love about LLMs is how they enable you to quickly pick up a new programming language and become productive in it. It’s like a custom, tailored documentation and Stack Overflow for your particular problem at hand. It allows me to learn C or Swift from scratch much faster.
August 31, 2025 at 3:44 PM
Reposted by Piotr Usewicz
Hey! 👋

My Demonic Dungeon series has got a lot of new content this year. 🙂

itch.io/s/119323/dem...

Here are some mockups showing off some of that! 👍

#pixelart #ドット絵 #gamedev #indiedev
August 31, 2025 at 12:43 PM
Nice demo of multi-orientation support in DragonRuby youtu.be/r1IrTdEUE0o?... #gamedev #dragonruby
DragonRuby Game Toolkit - Square Fall (Mult-orientation and Edge to Edge rendering)
YouTube video by Amir Rajan
youtu.be
August 31, 2025 at 6:30 AM
I wonder if a language that looks and works like Ruby for the most part, but is compiled and uses manual memory management would make sense.
August 30, 2025 at 1:15 PM