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potatomakesgames.bsky.social
@potatomakesgames.bsky.social
5 followers 23 following 3 posts
potato shaped ball of fluff that enjoys game dev ( ' u ' ) part of a small indie dev team making The Mire! current team: Bread - ui, art, design potato - implementation, tech art huge contributions from: our friend Martin - code
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was on YT looking at player take-damage animations from some fav games for reference.
Interesting to see how much hitstop/screenshake each game does or doesn't use!

Attribution -- gameplay from YT channels:

Have A Nice Death
NeatPick
Sipho
Carrot Helper
fgw
OneyPlays

#gamefeel #indiedev
Part of my work on our game has been trying to make enemies with behaviors that we can cobble together in a modular way. Landed on these state flowcharts! : >
Hi, i'm potato and welcome to the Mire devlog! I'm part of a 2-person team (but we got a lot of early assistance from a super talented 3rd person who isn't actively on the team at the moment!)
Here's a little combat testing of 2 different enemy types (sharing the same stub-in art for now) :)