Pizzachu 🐑
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pizzachu.bsky.social
Pizzachu 🐑
@pizzachu.bsky.social
Wargamer, Hobby Game Dev, Ultimate Ungulate. Too old for this shit.

https://www.twitch.tv/petedasheep

Smooching @willemtheott.bsky.social in the Gay Way™️
Pinned
SURPRISE!

Grab the janky alpha demo here.

drive.google.com/file/d/1pTf3...

Wanna know more? Join the Discord!
discord.gg/ys7xjjKWX
MotorKill.exe
drive.google.com
THE FUR IS WEAK

I CRAVE THE CERTAINTY OF STEEL
November 29, 2025 at 2:15 AM
ChoroQ was a weird racing RPG that is mostly memorable because you could drive into random houses, a splotline would shine on the resident, and they would say some insane shit like "I HEARD LICKING FROGS GIVES YOUR TONGUE A WORKOUT" and you would immediately leave
November 28, 2025 at 1:19 AM
Reposted by Pizzachu 🐑
happy thanksgiving

#ffxiv #ff14
November 28, 2024 at 9:00 PM
Pawbert was hot, shame about the genocide
November 27, 2025 at 6:33 PM
why are all my comfort characters obscure troubled men
November 26, 2025 at 10:56 PM
I'm mostly at a shitty patchjob level with my physics engine. I'm trying to allow the car to hop up small gaps and curbs by just transporting it, but running into problems where projected shape casts are not colliding with the planes I use for geometry...
November 26, 2025 at 5:50 PM
Beginning to see a bit of magical thinking is the only way to get through life unscathed

Believe in aliens, eat the quartz, have a little shamanistic animism as a treat
November 26, 2025 at 12:55 PM
you telling me 37% of people who played Dispatch acted like a superhero
wow you some cold ass mfers
November 26, 2025 at 12:50 AM
So after going over my options, I've decided that I'm not scrapping the physics engine. TBH it's far too late in the project to re-code shit from scratch. My current patches and workarounds seem to be improving things somewhat, even if I can't fully fix the problems inherent with my system.
November 25, 2025 at 10:03 PM
Oh
November 25, 2025 at 2:00 PM
Post-mortem of OG Physics:

It worked beautifully until you stopped playing Wolfenstein 3D. I had the 2D movement quite well defined but my physics system wasn't robust enough to handle what I was trying to do.

My fears kept me from really dabbling in a physics-based solution to physics problems.
I have pushed my engine to the theoretical limit without success and, unfortunately, there are just physics behaviors I need that I cannot emulate.
November 25, 2025 at 12:41 AM
I have pushed my engine to the theoretical limit without success and, unfortunately, there are just physics behaviors I need that I cannot emulate.
November 25, 2025 at 12:11 AM
ITS BEGINNING TO LOOK A LOT LIKE PISSMAS
November 24, 2025 at 9:17 PM
i think thats the opposite of what a hellhound does rufus
November 24, 2025 at 2:39 PM
baaa
November 24, 2025 at 2:23 PM
I think(?) (THINK) I've solved my ground collision problem.

By moving ground-checking and correction logic out of the collision monitoring step and into a suspension normal averaging system, I'm getting much smoother transitions between slopes at the cost of some bounciness on landing.
November 23, 2025 at 11:34 PM
Hobby game dev is 90% looking like this while deciding whether or not the current disaster is worth the umpteenth core rewrite or a bandaid fix
November 23, 2025 at 8:07 PM
The level is implemented, but it lays bare the inadequacies of my physics engine. In particular, my car just cannot handle ramps with any degree of smoothness, and it has everything to do with my attempts to fight the physics system. I may need to transition the controller to a CharacteraBody3D...
November 23, 2025 at 6:52 PM
Local sheep HATES Davids sunflower seeds but CAN'T stop eating them
November 23, 2025 at 3:26 PM
I really want to pay homage to Jet Moto with this new battleground. It was a flagship SingleTrac property that contributed so much to Twisted Metal behind the scenes.

Gotta do an aesthetic deep dive when it comes to textures here soon.
November 23, 2025 at 3:16 PM
Reposted by Pizzachu 🐑
Art was always my passion, but I saw how the "professional art job" sausage got made at a young age thanks to family & decided to steer clear.

Wanted to be a programmer but fell into a sysadmin internship outta college. Turns out I really like spinning up VMs, building networks & fixing Windows!
What’s the lore behind choosing your career path ?
November 23, 2025 at 2:56 PM
Doing rough sketches for a canyon/dam environment. I really want an environmental weapon that sends a surging wave to push enemies over a waterfall. That would be RAD.
November 23, 2025 at 2:47 PM
Reposted by Pizzachu 🐑
November 21, 2025 at 5:55 AM
its kinda insane how quickly I can implement new features now
November 23, 2025 at 3:25 AM
BIG UPDATES COMING SOON!
November 23, 2025 at 2:41 AM