Elias | PIXCL Studio
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pixclstudio.bsky.social
Elias | PIXCL Studio
@pixclstudio.bsky.social
970 followers 360 following 400 posts
🎮 Freelance Unity Game Developer 🌸 Working on cozy game #TinyDreamWorld ✨ Follow along if you're into #indiedev - Let's make games! ☕ Support me on Ko-Fi: https://ko-fi.com/pixclstudio https://pixcl-studio.itch.io/tiny-dream-world
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The itch.io page has been unleashed onto the public.

Tiny Dream World is AVAILABLE NOW FOR FREE! 🎄✨
👉 pixcl-studio.itch.io/tiny-dream-w...

🔁 Help spread the word!
Reposts are very appreciated 🥰💛

#indiedev | #indiegame | #pixelart | #cozygame
Glad to see this post is blowing up, the game looks amazing!
Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. 🌸

The game designer will be able to create "chunks" in an editor and they will be randomly placed by the generation algorithm.

#gamedev | #indiedev | #madewithunity
Slowly getting back to working on #TinyDreamWorld since my schedule is finally starting to lighten up a bit. Back to procedural generation shenanigans! ✨

Also finally made the move to Linux Mint, at least on my work laptop for now.

#indiedev
Reposted by Elias | PIXCL Studio
I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... 💛💚
Unfortunately, I've had very little luck with exposure, including the gaming press. 😩
#visualnovel #gamedev #steam
Getting the full #freelance experience (not the good kind) on my first contract job with a client. Unrealistic expectations, scope creep, ghosting mid-project and now trying to avoid payment. 😅
Forced myself to take the weekend off gamedev/unity to go on a mini-vacation and just realized how absolutely exhausted I am 🫠 Can't wait for june to be finally over
it's a pretty great feeling 😄 good luck!
The initial setup was a bit annoying (had to disable secure boot in bios) but afterwards it worked like a charm for me on linux mint
Very sorry for the recent inactivity! I will finally have some time for my own games in July again! 🥳

Reaaally want to get back to #TinyDreamWorld but I'm absolutely swamped with other game projects
(that I can't even post about 😅) currently.

But this is a good sign for my future #indiedev plans!
Very relatable 😅 I feel like all my game ideas are heavily influenced by the last battle theme ost playlist that i had playing on loop
some gachas kinda feel like singleplayer mmos
I think it's alright, if you want more juiciness you could try playing around with scaling the character? I could imagine a "blob-like" squish in the direction of the dash would look cool
Reposted by Elias | PIXCL Studio
🐣PaperKlay is now available!🐔

A 3D Platformer where you rotate and unfold a paper and cardboard world!

Meet fully voiced characters on your adventure!

Featuring the Banjo-Kazooie composer on the title track!

Poured my heart into this game, I hope you like it!
RT to help 💜
Fulltime #indiedev transition is going well but it's going to be a hectic month. Currently juggling between wrapping up my day job, client work and a bunch of paperwork 😅 #TinyDreamWorld development will continue when things have settled down a bit, bear with me. 🙏
Reposted by Elias | PIXCL Studio
I’m giving away 25 free keys to my new 8-Bit Moss Temple Pack! 🤗
Drop a Like and RT so other #gamedev folks can grab it too! 🥰
Link: elvgames.itch.io/8x8-moss-tem...

#indiedev | #rpgmaker | #unity
Reposted by Elias | PIXCL Studio
🐣 ANNOUNCEMENT 🐣

PAPERKLAY HAVE A RELEASE DATE!!!

My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!

I’m SO excited for this!

Share to help <3
store.steampowered.com/app/1350720/...
I use a self-hosted local gitea server with an issue tracker, it's basically a lightweight gitlab that can run on a micro-computer with linux
Progress on procedurally generated levels in #TinyDreamWorld 🎄✨

It's definitely not perfect yet and the parameters will need to be tweaked to result in actually fun levels but it's good enough to start building the "content placement" part next. 😊

📷 #screenshotsaturday
#gamedev | #indiedev
Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a "random walk algorithm".

Also pretty satisfying to watch it go. 😄

#gamedev | #indiedev | #unity3d | #bsp
Reposted by Elias | PIXCL Studio
🆕The new Auto Tile feature in Unity 6.1 lets you create perfect tile connections without manually setting rules! 😎

#unitytips #unity2d #gamedev
It's quite a rabbit hole 😄 Was planning to try out a BSP algorithm next
I'd go with left if the coins can have variable distances from the ground.
Ah I see, would be curious if it actually does run with it. 👀
Don't really own a mac myself.
Oh wow, thanks! 😄 I assume linux is the OS of your choice?