PCSX2
@pcsx2.net
590 followers 8 following 22 posts
The official account of the PCSX2 project, an accurate, low-level emulator for the PlayStation 2 game console on Windows, Linux, and macOS. Official website: https://pcsx2.net/ GitHub: https://github.com/PCSX2/pcsx2 Discord: https://pcsx2.net/discord
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PCSX2 @pcsx2.net · Jan 21
BlueSky and Mastodon will be our social media platforms of choice for news and discussion about PCSX2 going forward, but here's a link to our Discord server if you have technical questions or require assistance outside of a GitHub issue: pcsx2.net/discord
Correction: this interview was done by .dash (PerfectDark), not Bryant. This was a miscommunication on this author's part with the members who sat for this interview.
PCSX2 @pcsx2.net · 24d
With the release of #macOS 26 (Tahoe) last week, we'd like to hear from the community about any issues you've found. Qt has not implemented the Glass UI style yet, so PCSX2's UI will not line up with the system theme. Our main concerns right now are how UI works and the ability to play games.
PCSX2 @pcsx2.net · Jul 1
PCSX2 2.4 is live, and so is our blog post for our progress since we launched 2.0! Check it out here: pcsx2.net/blog/2025/pc... #emulation #retrogaming #pcsx2
Welcoming PCSX2 2.2.0 and 2.4.0! | PCSX2
PCSX2 2.4/2.2 Release Post
pcsx2.net
PCSX2 @pcsx2.net · Jun 13
Hey, guys, we've decided on one more delay until the 24th. We have issues left to fix (and have identified and fixed a vulnerability), but this is mainly for the blog. To get it just right, we've trained an LLM on @dolphin-emu.org's blogs, but it won't stop talking about Sexy Poker for some reason.
PCSX2 @pcsx2.net · Jun 3
Hey, everyone. We've decided to delay PCSX2 2.4 until June 13th. The testers threatened to hold a mutiny if they couldn't play Deltarune on release day. (In reality, we want it to be as polished as possible since it'll be months until the next major release. We're really grateful for your patience.)
PCSX2 @pcsx2.net · Jun 2
We stole them. Very sorry. No refunds.
PCSX2 @pcsx2.net · Jun 2
We're excited to announce a tentative release date of June 6th for PCSX2 2.4 and its blog post. Before that, we're doing everything we can to find and squash as many bugs as possible, and we can't do it without your help! If you're ready, come join this final push on GitHub or on Discord! #emulation
PCSX2 @pcsx2.net · Mar 4
Happy 25th anniversary to the PlayStation 2! 🥳 What's your favorite memory with the PS2? #retrogaming
PCSX2 @pcsx2.net · Feb 20
Update: the #PCSX2 wiki and forums are back and working again! Thank you all for your patience. #emulation #retrogaming
PCSX2 @pcsx2.net · Feb 20
The #PCSX2 wiki and forums are migrating to a new web host; thus, the wiki will temporarily be read-only and the forums closed during the migration. This is expected to be done within 24 hours. Apologies for the belated announcement. #emulation #retrogaming
PCSX2 @pcsx2.net · Feb 17
The latest nightly version of #PCSX2 now has signed code binaries on #macOS, so users will no longer have to worry about the security message stating that the package comes from an unidentified developer. Huge shoutout to @fobes.bsky.social for getting this set up. #emulation #retrogaming
PCSX2 @pcsx2.net · Feb 16
Would you like support for your language in the next version of PCSX2? We have 10 languages fully translated and many more partial translations thanks to our Crowdin contributors. We encourage anyone interested to try their hand at translation at crowdin.com/project/pcsx... #emulation #retrogaming
PCSX2 Emulator — Translation Project on Crowdin
Help us translate PCSX2 Emulator and bring it to the world!
crowdin.com
PCSX2 @pcsx2.net · Feb 14
Happy I Love Free Software Day! If you use and enjoy free and open-source software projects outside of PCSX2, we encourage you to get involved however you can and tell their contributors how much you appreciate what they do. 🥰 Oh, and also it's Valentine's Day or something too we guess. #foss
PCSX2 @pcsx2.net · Feb 12
The PCSX2 team today has decided to create a #Liberapay as a companion to GitHub Sponsors. This helps keep the lights on and gives our team room to innovate on PCSX2. We highly recommend checking Liberapay to see if other #FOSS projects you use are on there as well! liberapay.com/PCSX2 #emulation
PCSX2's profile - Liberapay
What we're doing at the project: We are actively maintaining and creating new features and fixes from user interface improvements to game fixes. Emulation will always have …
liberapay.com
PCSX2 @pcsx2.net · Jan 31
Us too! We've been wanting to get Wayland fixed for a long time now, and we'll be sincerely happy to finally get rid of the "I_WANT_A_BROKEN_WAYLAND_UI" variable.
PCSX2 @pcsx2.net · Jan 31
A few of the project members are looking at Qt 6.9 as a way to finally get #Wayland working with PCSX2 on #Linux. We're going to keep testing, but we haven't found any problems so far. Qt 6.9's final release is on 18 March. We hope to see Wayland support in the coming months. #emulation #retrogaming
PCSX2 @pcsx2.net · Jan 25
Much appreciated! Logged out for a few days because this account started off really small only to come back to a bunch of notifications! We'll be keeping you informed on all the latest and making sure we take feedback as it's given!
PCSX2 @pcsx2.net · Jan 21
BlueSky and Mastodon will be our social media platforms of choice for news and discussion about PCSX2 going forward, but here's a link to our Discord server if you have technical questions or require assistance outside of a GitHub issue: pcsx2.net/discord
PCSX2 @pcsx2.net · Jan 21
Hi, everyone. In addition to our Mastodon account, PCSX2 now has an official BlueSky account. We know a lot of our userbase is here, and outside of technical support, for which we recommend our Discord server, we're happy to be both here and on Mastodon for all things PCSX2. #emulation #gaming