Pawel Lossew
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pawellossew.bsky.social
Pawel Lossew
@pawellossew.bsky.social
110 followers 510 following 68 posts
Solo developer from Baden-Württemberg, Germany. Currently working on Curvature @curvaturegame.bsky.social Wishlist Curvature on s.team/a/2068850!
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Wow, two months have passed since my last post! Felt like two weeks though. Ive been working on a huge update containing tons of polish, performance improvements and new features etc for the game and Demo, while also creating a ton of new content and improving the existing content for the full game!
Curvature received a series of updates recently:

new content, tons of polish, fixes and improvements across the board including performance, but the biggest change is -
level loading times cut down by up to 99%!!!

#games #videogames #gamedev #indiedev #indiegame #action #rpg #godotengine
It took a lot longer, a lot to test and the amount of things added and improved just kept growing... Finally, the huge update (and some hotfixes) is out!

This one is a game changer!

You can play the Demo right now on Steam!

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
Testing of the new, huge update is ongoing. I was able to fix some new and old bugs, improve the performance and AI even further and I made a new wet surface shader, which allows me to selectively make parts of any place wet!

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
A new door lock with a kinetic shield. Unfortunately for the lock, we are equipped with an antikinetic wave emitter!

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
I keep going, guys! A lot of shader and CPU usage optimization, more AI improvements and fixes, some polish here and there. This update will be huge!

I should properly sleep once and make a test playthrough after that. 😁

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
The last weeks were crazy. I think the next patch is ready.
Tons of optimizations, improvements across the board, hundreds of bug fixes, important QOL changes and some new content.

I hope, I didn't break anything. 😁

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
Yesterday it was a texture with a shader, today it's a dynamic, randomized effect

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
Who needs monsters, when there is jump scare glass
I just made an additional effect for the death screen - broken glass

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
I postponed the update once again. I want this update to be really impactful, in terms of quality and polish. So, I solved a lot of problems, which have been present and only half solved for years, added a ton of qol and more.

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
I remade earth path textures and added reflective water puddles, what do you think?

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
A new update is wrapping up, featuring a HUD controls display, cleaner global map visuals with new quality-of-life improvements, fixes to the AI's target detection system, further performance enhancements, and more!

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine
Enemies can jump over traps and holes they are able to detect

P.S. gameplay with dynamic camera mode, it's really fun and immersive, if you don't get motion sick!

#games #videogames #gamedev #indiedev #indiegame #soulslike #godotengine