Paul
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paulygonn.bsky.social
Paul
@paulygonn.bsky.social
Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.
Reposted by Paul
Part 1 of 4 in the Skull Barrel Project - full stream is now available! This project stems back to 2018, thought it would be a fun way of hyping myself to get back to streaming to make some of my old streams public😊 youtu.be/acqoPn05XV8
Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1
Part 1 in the Stylized Prop Creation of the Skull Barrel that I made while streaming on Twitch. This is one of the first props I made while live streaming, I...
youtu.be
October 25, 2023 at 10:21 AM
Reposted by Paul
Every few weeks I do discord critiques with the community. Basically it is two hours of feedback on work happenings from the Dinusty Empire Discord.

I rather enjoy these, maybe you will too.
youtu.be/d9oBG1MZuvQ
WEEK 38 / Critiques / 2023
WEEK 38 / Critiques / 2023Taking a look at your guys stuff in the discord. its a long one! Buckle up!Thank you for your Patreon support. If you need to get...
youtu.be
October 17, 2023 at 5:20 AM
I created a guide to setting up a neutrally lit scene in #UnrealEngine 5.3. This scene is used as a look-dev tool, providing a way to view assets, spot inaccuracies & visual problems with materials. The project is also available for free! #gameart ⬇️⬇️⬇️

www.dropbox.com/scl/fo/wg97s...
October 13, 2023 at 7:22 AM
I am feeling pretty poorly, but I wanted to do something productive so I worked on this peeling paint material a little more today. Still a WIP but it's getting there. #gameart #SubstanceDesigner
October 8, 2023 at 2:20 PM
Great work Brigitte! #gameart ⬇️⬇️⬇️
Brigitte, one of my mentees at Vertex School, has just finished her term 2 environment! Please give it a look if you have a minute, she's worked extremely hard on it ❤️ www.artstation.com/artwork/vDQgWD
October 2, 2023 at 8:21 PM
Reposted by Paul
Hey everyone! First post here, and this is what I'm currently working on 😄 This Unreal Engine 5 environment is inspired by a real life location I go to every summer in France 🤟

I've recently finished the art blockout as seen below, and I'll try to keep this post updated with my progress 🙂
September 28, 2023 at 10:52 PM
2/2

We tend to think of the artist's work as the output. The real work of the artist is a way of being in the world." #gameart
September 27, 2023 at 12:53 PM
1/2

Living life as an artist is a practice. You are either engaging in the practice or you're not. It makes no sense to say you're not good at it. It's like saying, "I'm not good at being a monk." You are either living as a monk or you're not. #gameart
September 27, 2023 at 12:53 PM
Reposted by Paul
Here is a Gravel Road material I did with SubstanceDesigner. The base was procedural and I scatter few pieces I sculpted with #zbrush. More infos here, www.artstation.com/artwork/5vaeaw #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance
September 26, 2023 at 4:07 PM
I made a custom feed for game art, environment art, character art along with industry standard game art applications and processes. You can follow it here ⬇️⬇️⬇️

bsky.app/profile/did:...
September 25, 2023 at 9:20 PM
Reposted by Paul
We also have a EU/UK Associate to mid level World Builder role! Come work with the great @beddows.bsky.social and @mattsmouth.bsky.social 😊 www.thatsnomoon.com/careers/4981...
September 25, 2023 at 4:36 PM
Reposted by Paul
First post to this new platform. Hey, im Daniel Torres. Lighting Artist with a side dish of Environment Art.
Love taking photos of nature and eating delicious food.
Currently looking for a new gig, if you know any, let me know. I will appreciate it. Cheers!
September 25, 2023 at 2:30 PM
My favourite photographer on the planet, who also happens to be a wonderful game art nerd. ⬇️⬇️⬇️
Hello Bluesky! 📸 How's it going? I'm an art director & photographer. I also help out on video games at ▧ UNSEEN as Visual Director ☔
September 25, 2023 at 8:30 AM
Is there any way to tag posts on here? Like hashtags or something to that effect. I’m not really sure how feeds work, can I create a feed? I’m seeing lots of art from my friends which is great but it would be cool to be able to search for categories etc.
September 25, 2023 at 8:28 AM
Developing really well Sabrina! Keep up the great work.
#4 Neo Tokyo⛩️

Here's an update about my artstation challenge! Last week I worked on the initial blockout, and started setting up the first modular wall modules for this project.🥰

You can read more on my artstation challenge log if you want!

www.artstation.com/challenges/n...

Before & After wip
September 24, 2023 at 11:43 AM
I have fond memories of chatting you while you were working on this, still looks epic. Great work Jason, your texture work remains goals for myself and my students!
Oh look, another unfinished project!
AI-2 Medkit. Never found a happy spot with this one when it came to rendering it, so I just shelved it.
September 24, 2023 at 11:40 AM
Hands down one of my favourite and, in my humble opinion, one of the best hard surface artists on the planet. Sick presentation Rick.
September 24, 2023 at 11:39 AM
I spent some time today working on Substance Designer learning materials for my mentees. Rough & smooth plaster! These are still WIP. The plan is to setup a vertex paint shader to control blending in the future!
September 23, 2023 at 7:25 PM
Reposted by Paul
I wrote a free 5 part step-by-step tutorial on how to create a vortex VFX.
Topics covered: creating geo, textures and material shaders.
Tools: UE5, Blender, Substance.
petedimitrovart.com/p/amarantos-...
I tried to make it beginner friendly so any level artist could follow. #gamedev #art #gameart
September 21, 2023 at 4:54 PM
S'up nerds! My name is Paul. I am a game art lecturer, course director & environment artist. I love helping people learn & share educational resources regularly via my website - paulygonn.xyz

You can check out some of my work below!
September 22, 2023 at 10:38 AM