Yep, that glass. Non-solid, lowercase-G glass. It works right out of the box (as all glass should?) but you can also tweak every parameter. It’s a lot of fun.
And that’s not all! ↓
Yep, that glass. Non-solid, lowercase-G glass. It works right out of the box (as all glass should?) but you can also tweak every parameter. It’s a lot of fun.
And that’s not all! ↓
1. Keep the default pins, and adjust as needed to keep layers pinned or centered.
2. If you must resize a frame without adjusting any of its contents, hold ⌘ while dragging to resize— or enter edit mode with ⌘-Enter then resize in any way.
1. Keep the default pins, and adjust as needed to keep layers pinned or centered.
2. If you must resize a frame without adjusting any of its contents, hold ⌘ while dragging to resize— or enter edit mode with ⌘-Enter then resize in any way.
Why I’m puzzled is because in this same example, if you first unpin the layer, and then adjust its parent’s padding, the layer will still move.
I don’t understand how unpinning helps you here, if your goal is to avoid that layer staying put? How does that avoid issues for you?
Why I’m puzzled is because in this same example, if you first unpin the layer, and then adjust its parent’s padding, the layer will still move.
I don’t understand how unpinning helps you here, if your goal is to avoid that layer staying put? How does that avoid issues for you?
Could you perhaps show me what you’re experiencing?
Could you perhaps show me what you’re experiencing?
what a silly interaction, but I'm sure the metrics on new voice chats will be great
what a silly interaction, but I'm sure the metrics on new voice chats will be great
🫨 progressive blur
🔍 liquid glass
🎯 concentric corners
🫨 progressive blur
🔍 liquid glass
🎯 concentric corners
Or watch this lovely overview from @rafa.design: www.youtube.com/watch?v=_nB...
Or watch this lovely overview from @rafa.design: www.youtube.com/watch?v=_nB...
• Frames “give” sizing and pinning properties (and defaults) to their contents, and adjust them when resized based on those props.
• Graphics have none of that, they simply resize proportionally.
Each creates a context and environment that suits its type of work.
• Frames “give” sizing and pinning properties (and defaults) to their contents, and adjust them when resized based on those props.
• Graphics have none of that, they simply resize proportionally.
Each creates a context and environment that suits its type of work.
That’s what graphics are: a container for doing graphical work.
That’s what graphics are: a container for doing graphical work.
Contrary to what you’d expect, Sketch has always favored graphical work, due to its roots as a general-purpose vector tool.
Contrary to what you’d expect, Sketch has always favored graphical work, due to its roots as a general-purpose vector tool.
Graphics aren’t the standout in this update, but to me they’re the most interesting story to tell. So, here’s why graphics exist 🧵
Graphics aren’t the standout in this update, but to me they’re the most interesting story to tell. So, here’s why graphics exist 🧵
our only goal is to keep doing that and be a sustainable business, not to to be the biggest or have the most
our only goal is to keep doing that and be a sustainable business, not to to be the biggest or have the most
There’s a lot to cover, so buckle up and we’ll take you on a tour.
Also, stick around for a surprise at the end of the thread. 👀
Let’s go ↓