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Paulo
@paulo.is
Product at @sketch.com
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Paulo @paulo.is · Nov 20
what’s it like to work with me, in a nutshell
Reposted by Paulo
Our next major update is here — and it’s got glass in it.

Yep, that glass. Non-solid, lowercase-G glass. It works right out of the box (as all glass should?) but you can also tweak every parameter. It’s a lot of fun.

And that’s not all! ↓
August 20, 2025 at 1:07 PM
Grouped layers will still have pins, as long as you’re in a Frame context, I’m afraid. But, whatever works for you! I’m sorry it’s not exactly what you’d hoped. We’re still here to try to help.
August 4, 2025 at 8:46 PM
My recommendation is:
1. Keep the default pins, and adjust as needed to keep layers pinned or centered.
2. If you must resize a frame without adjusting any of its contents, hold ⌘ while dragging to resize— or enter edit mode with ⌘-Enter then resize in any way.
August 4, 2025 at 7:40 PM
I get that!

Why I’m puzzled is because in this same example, if you first unpin the layer, and then adjust its parent’s padding, the layer will still move.

I don’t understand how unpinning helps you here, if your goal is to avoid that layer staying put? How does that avoid issues for you?
August 4, 2025 at 7:40 PM
Good point about RTL! It’s not top-left just because of it, but because that’s what the X/Y coordinates are relative to.
August 4, 2025 at 4:43 PM
I get that, and we’ve got ways to do it (hold ⌘ when resizing). But how does remove pinning fully help when you need to expand the boundaries of a frame? That’ll only make everything be proportionally repositioned.
August 4, 2025 at 4:42 PM
Hi Yann! I’m a bit puzzled by why you’d need to remove pins from elements to make resizing predictable? With the (new) default of top-left pins and fixed size, resizing a frame shouldn’t send everything to hell — quite the opposite, in fact.

Could you perhaps show me what you’re experiencing?
August 4, 2025 at 10:19 AM
who at WhatsApp thought it was a good idea to start a voice chat by scrolling down when at the bottom of the chat

what a silly interaction, but I'm sure the metrics on new voice chats will be great
July 12, 2025 at 5:16 PM
that’s correct, long time wish but just hasn’t come to fruition yet
June 27, 2025 at 11:01 PM
now in beta:
🫨 progressive blur
🔍 liquid glass
🎯 concentric corners
sketch.com Sketch @sketch.com · Jun 26
That glass you’ve all been talking about? It’s available now in our latest beta. Take it for a spin and let us know what you think! And that’s not all… 🧵↓
June 26, 2025 at 4:19 PM
"can we make the smooth corners icon more distinct?"

me:
June 20, 2025 at 10:33 AM
thanks, I appreciate the sentiment!
May 29, 2025 at 4:34 PM
thank you, appreciate it
May 29, 2025 at 9:08 AM
when sharing a photo/link via text on the iPhone, I need a "send and continue texting" feature to switch to messages/whatsapp/etc after sharing to keep texting
May 27, 2025 at 10:56 PM
So much appreciated, Mike — and as always, glad to hear any feedback!
May 27, 2025 at 9:12 PM
bonus: figured it’d be fun to share this internal doc I wrote early last year, long before we’d started building frames — stuff takes time to brew
May 27, 2025 at 6:03 PM
I wrote a not-so-short guide to all things frames and graphics (and groups!) which you can read at sketch.com/blog/frames

Or watch this lovely overview from @rafa.design: www.youtube.com/watch?v=_nB...
New in Sketch (2025): Frames and Graphics — walkthrough guide
In our Athens update, we’ve added two new container types to Sketch — Frames and Graphics. Take a quick walk through how they work with Rafa.Grab the update ...
www.youtube.com
May 27, 2025 at 6:03 PM
In practice:
• Frames “give” sizing and pinning properties (and defaults) to their contents, and adjust them when resized based on those props.
• Graphics have none of that, they simply resize proportionally.

Each creates a context and environment that suits its type of work.
May 27, 2025 at 6:03 PM
We didn’t just want to flip that around — as we designed frames purposely for interface work, it was very important for us to give icon designers a space to work in, unencumbered by what makes frames, well, frames.

That’s what graphics are: a container for doing graphical work.
May 27, 2025 at 6:03 PM
Our goal is for *interface work* and *graphical work* (icon, illustration) to both feel like first-class citizens — but their mechanics are quite distinct.

Contrary to what you’d expect, Sketch has always favored graphical work, due to its roots as a general-purpose vector tool.
May 27, 2025 at 6:03 PM
In today’s @sketch.com update, we’ve added Frame as a container type, which is a long overdue no-brainer — but we’ve also added a Graphic container.

Graphics aren’t the standout in this update, but to me they’re the most interesting story to tell. So, here’s why graphics exist 🧵
May 27, 2025 at 6:03 PM
we’re making the product better for our customers, and we’re doing so at a higher pace now than in the recent past

our only goal is to keep doing that and be a sustainable business, not to to be the biggest or have the most
May 27, 2025 at 4:49 PM
a lot of people are saying nobody’s ever been this back
sketch.com Sketch @sketch.com · May 27
Remember when we said auto layout was coming to Sketch? It’s here. It’s called Stacks, and it’s part of our biggest release ever — out now.

There’s a lot to cover, so buckle up and we’ll take you on a tour.

Also, stick around for a surprise at the end of the thread. 👀

Let’s go ↓
May 27, 2025 at 2:37 PM
the vacation cabin with the guys?

oh, you mean the
May 24, 2025 at 5:59 PM
Reposted by Paulo
May 15, 2025 at 5:15 PM