Pathnode
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pathnode.bsky.social
Pathnode
@pathnode.bsky.social
Hi Im p.node and doing NSFW Blender Art 🔞
I reworked large parts of the face to improve the proportions. It looks much more female now. Don't mind the eyebrows lol #blender #modelling
February 4, 2026 at 8:12 PM
I've made some adjustments to the eyelashes geonode. They're no longer stick together. Its much easier to work with, instead of standard hair curve, since they are controlled by a simple plane. #blender #modelling
February 3, 2026 at 8:31 PM
Geometry Node Bullet chain in #blender

The entire chain and it's components are procedurally generated. I can toggle the feeding animation anytime, as well as 'loaded' and 'unloaded' feed.

I really love to build things like these with Geonodes. 💊
#animation #modeling
February 2, 2026 at 12:58 PM
Last night's quick sketch. #sketching
January 30, 2026 at 9:37 AM
I created a node group which can switch between 25 textures. 🌞
It is perfect for creating some variety across one Object #blender # #modelling #animation
January 26, 2026 at 5:13 PM
Testing shading. Im mostly done with the modelling and rigging. I really wanna start animating this thing. #b3d #modelling
January 20, 2026 at 8:31 PM
Torpedo hand is taking shape #b3d #blender #modelling
January 19, 2026 at 5:13 PM
January 16, 2026 at 5:13 PM
Im calling it done for now. I used @cartesiancaramel.bsky.social 's particle system package to create this minigun particles. It was a huge timesaver.
January 14, 2026 at 8:12 PM
Shooting at the Default Cube till it breaks. #b3d #blender
January 13, 2026 at 6:31 PM
Reposted by Pathnode
January 8, 2026 at 10:12 PM
Looking back at 2025. It was a great year.
I got +5.500 new Followers!
Thank you all for taking part in it. ❤️

I'm still not quite sure were the journey goes. But I'm planing to do more short animations and tutorials here and at my YT channel:
buff.ly/IAA7815
January 8, 2026 at 6:30 PM
perfect screen distance 👌
January 7, 2026 at 6:30 PM
Thanks to the procedural panel texture from @pojoquiet.bsky.social, I can create these super cool sci-fy panels. It works pretty well with the design of the mech.
January 6, 2026 at 6:30 PM
Made an easy setup, which lets the toes drop onto the floor surface. Done with rigify and shrinkwrap constraints.
January 5, 2026 at 6:31 PM
The rigging process is almost complete, with only a few minor details remaining. All done with Rigify. I really like the 'leg shielding' that aligns with the head's movement. #b3d #animation #rigging
January 3, 2026 at 6:30 PM
I paused the modelling and continued with the rigging. That way I can check if the mechanics are working out as intended. So far every works quite well. #b3d #modelling
January 2, 2026 at 6:30 PM
Started a little side project. I've always been eager to learn how to build mechs. Its quite hard to find the right belance between mechanism and style. Happy new year btw. #b3d #modelling
January 1, 2026 at 6:30 PM
Hand painted tension maps 😬
Whenever the geometry gets streched/compressed, the tension map will be activated.
#b3d #blender #animation
December 27, 2025 at 9:18 PM
Reposted by Pathnode
December 23, 2025 at 8:40 AM
I think i finally understand how to make stylized hair with geonodes. #b3d #blender #modeling #3d
December 19, 2025 at 6:35 PM
Tweaked my NPR shader: stepped, illustrative shadow layers and highlights that finally pop. Really happy with how it came together.
#b3d #blender #NPR #shader #3Dart #modelling
December 18, 2025 at 6:31 PM
Im so in love with these back muscles... might be not correct tho. #sculpting #b3d
December 17, 2025 at 6:30 PM
Reposted by Pathnode
OC Astra🦇🩸
for @tisiphonee23.bsky.social
December 16, 2025 at 6:12 PM
Painted in skin creases, that are visible depending on the bones position. Works fine for limbs, but its getting complicated for areas like the face.
#b3d #blender #animation
December 17, 2025 at 2:16 PM