Overhype Studios (MENACE / Battle Brothers)
banner
overhypestudios.bsky.social
Overhype Studios (MENACE / Battle Brothers)
@overhypestudios.bsky.social
410 followers 4 following 59 posts
Overhype Studios is an indie game dev studio. We are the creators of tbs-rpg BATTLE BROTHERS ( http://bit.ly/2qDSQa4) and are now working on MENACE.
Posts Media Videos Starter Packs
Jan & Paul have joined HandOfBlood for a live playthrough of MENACE. They'll talk him through a few early missions and provide some additional insights about the game.

Join the livestream on Twitch: https://www.twitch.tv/handofblood
The embargo on MENACE content from our Gamescom sessions lifts tomorrow, and you all will be able to get a closer look what the game has in store.

To celebrate, Jan and Paul will be joining streamer Hand Of Blood on September 1 at 2:00 PM CEST for a live playthrough of MENACE.
MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination
Dev Diary #31 looks at infantry armor in MENACE. Classes I–VI mirror real-world ratings with higher supply cost for more protection. With variants as sidegrades and tiers as upgrades.

https://store.steampowered.com/news/app/2432860/view/581646514275746037
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What you equip changes how each vehicle looks and operates.

https://store.steampowered.com/news/app/2432860/view/515216422280888584
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with names, stats, and backgrounds. Squad sizes are flexible, losses are permanent & manpower matters.

https://store.steampowered.com/news/app/2432860/view/515215878272319678?l=english
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light, medium, and heavy defects, with some vehicles and weapons causing unique effects when destroyed.

https://store.steampowered.com/news/app/2432860/view/518593034576723975
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
MENACE squads can bring a single special weapon into battle — from flamethrowers to mortars to sniper rifles. Dev Diary #23 showcases a mix of options, each with its own tradeoffs in mobility, range, and suppression.

https://store.steampowered.com/news/app/2432860/view/578263105990033547?l=english
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #20: Work in Progress is live and highlights in-progress work across the board – UI, character art, biome concepts, procedural map chunks, and a modular weapon system for vehicles.

Check it out here: https://store.steampowered.com/news/app/2432860/view/541105873081073858
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #19 is live and covers concealment, detection, and line of sight — from how units stay hidden, to how vision and terrain affect what they can see and shoot. Learn how to avoid enemy fire, set up ambushes, and more.

https://store.steampowered.com/news/app/2432860/view/515209445812209258
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #18 is live!

This post introduces Operations—a new system connecting missions into branching campaigns. Learn how mission choices affect rewards, how assets influence difficulty, and more.

https://store.steampowered.com/news/app/2432860/view/515208181997109523
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #16 is live.

This one covers how to prep for combat in MENACE: reading the map, evaluating intel, balancing supplies, and deploying squads where it counts.

Victory starts before the first shot is fired.

https://store.steampowered.com/news/app/2432860/view/642433677808108043?l=english
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com