Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).
January 14, 2026 at 11:35 AM
Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).
-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well.
-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well.
I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
May 13, 2025 at 4:00 PM
I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs#WebXR
May 11, 2025 at 9:36 PM
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs#WebXR