Nifflas
@nifflas.bsky.social
240 followers 100 following 830 posts
Game developer and adaptive music specialist nifflas.itch.io
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nifflas.bsky.social
My simulation shows that you do in fact double your chances by switching door...

in some configurations :)

(in other configurations, switching may be a guaranteed loss)
nifflas.bsky.social
I can definitely understand that!

Godot is looking pretty good these days, though I'm personally moving to either Monogame, Raylib or SDL3 (still in the deciding process)
nifflas.bsky.social
Have you ever wanted to listen to the Monty Hall Problem, in procedural music form?

If the answer is "Yes", see my upcoming talk at Roguelike Celebration on October 26, www.roguelike.club
A screenshot from my adaptive music software. Various fields describe the monty hall problem, but a lot of the behavior is customizable, such as whether the host is evil, whether the host is required to open a door, or even offer the player to switch to another door.
nifflas.bsky.social
Directly when I saw it, I got Hypnospace Outlaw vibes. Then I found out you can get the game bundled together with Hypnospace Outlaw on Steam, which by the way is a highly reasonable thing to do.
nifflas.bsky.social
It has too much tech debt tho, things break more often than I'm willing to put up with anymore, and every update is a gamble.

(For the record indeed it doesn't help that the company's leadership is behaving very dodgy either)
nifflas.bsky.social
They're so good! Homemade ones are my favorite tho, then I get to do weird experiments adding non-standard ingredients
nifflas.bsky.social
Cafe, dog, coffee, chocolate ball, and AKO kola. I'm very Swedish today
Photo inside a moody cafe, laptop on table, dog on the floor. Coffee, Swedish chocolate ball, and an AKO kola candy
nifflas.bsky.social
Oof! Unity has accumulated too much technical debt for me which is my main reason for changing after my current game. Will definitely not change to UE!
nifflas.bsky.social
That's such a shame.

visuals and music is the #1 reason I watch a tron movie. I re-watched Legacy just a week back and I already forgot the motives the various characters had. But those visuals :O
nifflas.bsky.social
Oof, I was fearing taking into the real world was a bad choice.

I'm also a fan of Legacy, it feels like watching a really long but great music video. I wish more movies tried that
nifflas.bsky.social
I'll report back when I've tested it, probably tomorrow
nifflas.bsky.social
If it turns out to sound really interesting, I may add the feature to my adaptive music software
nifflas.bsky.social
I shall not listen with loud volume, drastic skews will probably produce extremely loud very high frequencies

but I wonder if small skews would sound good?
nifflas.bsky.social
What do you reckon it would sound like, playing a sample, but skewing the playback head, so it reads a bit ahead in time for positive values, and behind time for negative?

...and what if I were to modulate the skew by an LFO? Or use a parabolic playback head?

Time to write some audio code
MS Paint image of a hand drawn waveform, with a tilted playback indicator
nifflas.bsky.social
I just played through The Holy Gosh Darn, very nice time travel adventure game. Also I always enjoy games that makes fun of Christianity since I grew up being taught to believe in it

Next up, Blippo+, I'm very excited about this one. I want to watch alien TV while I do level design.
nifflas.bsky.social
oof yeah, I was just thinking about this. Plus it's getting harder and harder to spot (sometimes it's super obvious but far from always).

I add before:2022 to a lot of searches these days, but 2022 is going to be increasingly in the past
nifflas.bsky.social
Definitely gonna see the entire thing
nifflas.bsky.social
Was watching on my phone and didn't see a progress bar. It took 2 minutes and 40 seconds for me to realize "wait I'm not watching a trailer"
nifflas.bsky.social
I'm in! Let me know when there's a thing I can do
nifflas.bsky.social
I definitely need to learn how to make videos on those that can grab people's attention
nifflas.bsky.social
For sure! Will definitely keep them in mind
nifflas.bsky.social
...how does one get a game noticed? What's the strategy in 2025? What are spaces where promotion (including self-promotion) of ones creative work is wanted, and not seen as something bad (which is why I'm terrified of reddit and some parts of mastodon)?
nifflas.bsky.social
Back in the days, sites like jayisgames would write about a game I made, and many would discover it.

Then the internet started to become centered around a few sites, including but not limited to social media, where my work would be noticed.

Now with social media dying + slop infestation... (1/2)
nifflas.bsky.social
Yeah! Before that, there were websites that wrote about games, and there was lots of discoverability in that, because people actually visited other than only a few websites back then

I have no idea how this works now