nifflas.itch.io
1st time I was like "okay, so that's a thing at this particular food place", second I'm like "I guess this is a thing in Belgium"
1st time I was like "okay, so that's a thing at this particular food place", second I'm like "I guess this is a thing in Belgium"
So bad news is, so far my success rate is around 20% - the vast majority won't work, and let's be real, the number of good Linux plugins is microscopic compared to windows/mac
But...
So bad news is, so far my success rate is around 20% - the vast majority won't work, and let's be real, the number of good Linux plugins is microscopic compared to windows/mac
But...
I have a portable application. I just want to launch it. Bottles thinks it's an installer and moves the exe and runs it from a different location
How do I just... run? Like, run the thing without doing anything else?
I have a portable application. I just want to launch it. Bottles thinks it's an installer and moves the exe and runs it from a different location
How do I just... run? Like, run the thing without doing anything else?
Installingon Linux a mess, nothing worked even after terminal nonsense
Win Renoise + VSTs in a Wine Bottle = super solid
Because copy protection, it's a dice roll whether a plugin will work. Do not unless you're ready to retire some plugins
Installingon Linux a mess, nothing worked even after terminal nonsense
Win Renoise + VSTs in a Wine Bottle = super solid
Because copy protection, it's a dice roll whether a plugin will work. Do not unless you're ready to retire some plugins
So, tried the Windows version in Bottles (a Wine frontend). Works amazingly!
So, tried the Windows version in Bottles (a Wine frontend). Works amazingly!
I figure I owe you a demo of what it sounds like!
It's for my game Rhytm Doggo: store.steampowered.com/app/4090240/...
I figure I owe you a demo of what it sounds like!
It's for my game Rhytm Doggo: store.steampowered.com/app/4090240/...
I won't be able to work on my game - but I can work on non-algorithmic music (for main menu/credits, I compose conventionally in Renoise)
It'll be fun to see if I can set up music composing on Linux
I won't be able to work on my game - but I can work on non-algorithmic music (for main menu/credits, I compose conventionally in Renoise)
It'll be fun to see if I can set up music composing on Linux
This is one of the ones I fear. Alas, it must be done.
This is one of the ones I fear. Alas, it must be done.
✓⃝ Yes ◯ No
[Poll has ended, 173815 votes]
Yes 99%
████████████████████████████
No 1%
█
✓⃝ Yes ◯ No
[Poll has ended, 173815 votes]
Yes 99%
████████████████████████████
No 1%
█
Game dev is only possible for me because there are so many different things to do.
Game dev is only possible for me because there are so many different things to do.
With this configuration, the game is only art while you play it, but is not art while it's just sitting on the hard drive. I feel this is right for my game.
With this configuration, the game is only art while you play it, but is not art while it's just sitting on the hard drive. I feel this is right for my game.
1-2 pixels are very important. But even more important - it means something with my math is wrong and I cannot accept that. No math must be wrong in my code.
1-2 pixels are very important. But even more important - it means something with my math is wrong and I cannot accept that. No math must be wrong in my code.
I don't regret installing Linux (Mint/Cinnamon) on my potato laptop and starting to learn the things. My main PC is gonna run Windows a bit longer (I don't change my workflow mid-project), but can recommend start planning the switch.
I don't regret installing Linux (Mint/Cinnamon) on my potato laptop and starting to learn the things. My main PC is gonna run Windows a bit longer (I don't change my workflow mid-project), but can recommend start planning the switch.
I have a new friend now: "[Worker1] Import Error Code:(4)"
I have a new friend now: "[Worker1] Import Error Code:(4)"