NeverHeardofBen
neverheardofben.bsky.social
NeverHeardofBen
@neverheardofben.bsky.social
Rigging/animating for Industria 2 @bleakmill.com
Portfolio: kenningcreative.com
Pinned
Super excited to show off the results of a lot of hard work from our team.
we made a new story trailer for our game and were able to show it in the Future Games Show 👀
Took a break from animating creepy 3D robots to try to rig and animate a cute 2D crab. This was my first attempt using Spine by @esotericsoftware.com.

In hindsight, I shouldn't have given him so many limbs. I actually animated 2 more legs, but it looked way too busy.

#spine2d #madewithspine
April 16, 2025 at 3:46 PM
Super excited to show off the results of a lot of hard work from our team.
we made a new story trailer for our game and were able to show it in the Future Games Show 👀
March 27, 2025 at 1:35 PM
Making lots of animations
We've dded new animations to our enemies. Or rather, our legendary animator @neverheardofben.bsky.social did!

Proper foot placement, stumbles and dynamic attack swings with root motion. The game is getting really fun lately!
February 20, 2025 at 6:49 PM
Just a little cutie we made. I think he wants a hug.
testing our new enemies in game!

what do you think?
February 13, 2025 at 5:58 PM
Buy an entire cheesecake for yourself today. You'll thank me later.
January 23, 2025 at 7:16 PM
Talking to my daughter this morning.
"Back in my day we couldn't skip the commercials"
December 8, 2024 at 1:21 PM
Happy little submarine rig
December 5, 2024 at 4:49 PM
A lot of my time these days is spent rigging, stringing together Geometry Nodes in Blender, or Blueprints in Unreal.... at what point am I no longer an animator?
November 22, 2024 at 10:21 PM
A bunch of cute characters I modeled/rig/animated hoping they would entertain my daughter #animation
November 12, 2024 at 2:42 PM
My favorite part of this team is that they work really hard on creating the assets and writing the logic for systems like this. Meanwhile I add a few bones to the inventory roll, randomly move them around for a few frames, and get to claim I was part of it.
So we just added basic crafting to our diegetic inventory in our narrative FPS. Still early, but what do you think?
November 11, 2024 at 8:15 PM
Just going to post some of my older animations from other places for a bit in hopes of connecting with other artists.
October 29, 2024 at 1:59 PM
Hi, I animate and rig characters. Let's connect.
October 24, 2024 at 3:50 PM