Naninovel
@naninovel.com
130 followers 5 following 93 posts
Writer-friendly #visualnovel engine. Chat with us at http://discord.gg/BfkNqem.
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Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page:

👉 naninovel.com/made-with

Thank you for choosing Naninovel! 💖

#gamedev #vndev #naninovel
The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.

#gamedev #vndev #naninovel
NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes.

Got ideas to make Naninovel better for these new scenarios? We'd love to hear them! discord.gg/BfkNqem

#gamedev #vndev #naninovel
Stable identification feature evolved into a text identifier utility! You can now selectively identify scenario text or remove the IDs from previously identified scripts.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
Essential engine events are now accessible as Unity events via the "Naninovel/Events" component menu. Useful for quickly setting up callbacks without using C#.

#gamedev #vndev #naninovel
Our account dashboard has a refreshed look! Once you register a license, you get permanent access to all current and future stable releases, which you can download directly from the dashboard.

👉 account.naninovel.com

#gamedev #vndev #naninovel
Procedurally generated placeholder actors from our standalone editor are now available in Unity! Use them when you do not yet have the art assets for characters and backgrounds.

Pre-release docs: pre.naninovel.com/guide/charac...

#gamedev #vndev #naninovel
We've added a resource assigner to all compatible asset inspectors, making it easy to register an asset as an addressable Naninovel resource. No more manual path typing!

#gamedev #vndev #naninovel
Set the new 'Filter Mode' option to 'Point' for pixel-perfect rendering of sprite actors.

#gamedev #vndev #naninovel
Input processing has been streamlined to use Unity's new input system by default. We also took the opportunity to clean our input interface, making it easier to integrate with custom solutions such as Rewired.

Pre-release docs: pre.naninovel.com/guide/input-...

#gamedev #vndev #naninovel
We updated our audio interface to no longer require Unity's default APIs, making it easier to use FMOD, Wwise, or other custom audio solutions.

Pre-release docs: pre.naninovel.com/guide/audio#...

#gamedev #vndev #naninovel
The new select tag allows selecting arbitrary text based on the player's choice or a custom function. We've also added syntax highlighting and diagnostics for various text tags in the VS Code extension.

Pre-relase docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel
The new "Show Played Line" command in our VS Code extension lets you navigate to the currently playing scenario line. We've also added default hotkeys for both the "Goto Line" and the new command.

#gamedev #vndev #naninovel
We added aliases for the inline 'wait input' and 'continue' commands. A small tweak, but hopefully it'll make the syntax more accessible for new users while also keeping it compact.

#gamedev #vndev #naninovel
Took longer than expected, but we now have a proper async/await model in NaniScript!

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
Naninovel can now auto-save the game when the application quits.

#gamedev #vndev #naninovel
And here I thought it was a super niche feature! You guys really should let us know what you're missing — I can't read minds :)
With the new 'to' parameter of the 'save' command, you can set where the player resumes after loading — perfect for checkpoints, hubs, or branching paths.

#gamedev #vndev #naninovel
Each command now supports the 'unless' parameter, so you won't have to negate the 'if' ever again!

#gamedev #vndev #naninovel
The first beta of our new standalone editor is live!

👉 naninovel.com/guide/editor

Give it a try — it runs in your browser, no Unity needed, and you don't even have to own Naninovel!

#gamedev #vndev #naninovel
Our standalone editor can also attach to a Unity project and function as a live-editing tool.

#gamedev #vndev #naninovel
Flexible, customizable layout in the upcoming standalone editor: resize and reposition tabs freely, drag between tab sets, or maximize any tab with a click.

#gamedev #vndev #naninovel
In v1.21 stop commands are no longer necessary to halt playback until player commits a choice or input.

#gamedev #vndev #naninovel
Editor sandbox mode preview: draft the story in a web browser without opening Unity, using procedurally generated assets.

#gamedev #vndev #naninovel