Matt Tropiano
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mtrop.net
Matt Tropiano
@mtrop.net
I make stuff for Doom. And code stuff.

The Adventures of Square, DOOMBRINGER, TAME, DoomTools

https://mtrop.net
Reposted by Matt Tropiano
Hi, I'm looking for programming work, have experience with C++, Unreal Engine, Unity and Godot (but mostly Unreal Engine). You can check my ludography here: tubazef.com/games-develo...

DM me if you're interested

Thanks
January 19, 2026 at 7:18 PM
Reposted by Matt Tropiano
HAPPY HOLIDAYS FROM HELLFORGE STUDIOS!
Get those sweet winter sale deals in the replies:
December 20, 2025 at 1:13 AM
Computers can now write bad code and ruin more systems than humans can ever dream of? It must be... THE FUTURE!
December 26, 2025 at 4:56 PM
Reposted by Matt Tropiano
In Deer Time - Map #1 - Manta
(yes I renamed the project from 'PxSp' to 'In Deer Time')
October 2, 2025 at 9:49 PM
Reposted by Matt Tropiano
So look man if we're just gonna be online here watching all these big studios come out and lay down on the tracks about Gen AI going "I have to do this for some reason." then I think it's more important than ever to celebrate games from based devs who are out here openly posting "Nuh uh, fuck that."
December 18, 2025 at 5:27 PM
Reposted by Matt Tropiano
Alright gang, there's a Senior Level Designer opening on my team.
You know the drill. 👇 Please pass this along and AMA*
jobs.zenimax.com/requisitions...
ZeniMax Jobs - Senior Level Designer - Arkane Studios - France
Bethesda Softworks is hiring for multiple positions across our award-winning game development studios and global publishing teams!
jobs.zenimax.com
December 16, 2025 at 7:25 AM
Reposted by Matt Tropiano
First map of my current #YumeNikki inspired #Doom project: Sueños.
I saw this map in my head many many nights ago, struggling to sleep, and now it's real!
December 14, 2025 at 3:10 AM
Am I the only one in the world who watches The Game Awards for the appearance of Flute Guy?
December 12, 2025 at 4:08 AM
Reposted by Matt Tropiano
Happy Hellidays and a Merry Anti-Christmas to you all! The 2025 Cacowards are live. Read about all of this year's best content for Doom. Special thanks to our guest artist, the incredibly talented, @xous54.bsky.social.

www.doomworld.com/cacowards/2025
December 10, 2025 at 4:33 AM
Reposted by Matt Tropiano
Our last retrospective comes from 2012 when the awards expanded to include a larger number of 'runner-up' wads in an attempt to highlight more projects from the community. Pulling from this list we have Frozen Time by Alexander S. and Coffee Break by Matt Tropiano.
December 9, 2025 at 6:45 PM
Reposted by Matt Tropiano
The second annual Eggowards are up on doomworld dot com. We wrote about all the Doom stuff we enjoyed this year!

www.doomworld.com/forum/topic/...
www.doomworld.com
December 4, 2025 at 10:46 PM
Reposted by Matt Tropiano
THE FETUS HAS BEEN LAUNCHED! I had the honor of voicing several characters, doing sound effects work, and composing a bunch of songs!

You can purchase BV TRAX VOL. 1 on Bandcamp or stream it on all your favorite platforms NOW: www.bluevertigo.org/tombfetus/bv...
December 1, 2025 at 9:02 PM
Reposted by Matt Tropiano
Captain Wayne launching in the next hour or so - been looking forward to this one for a while, and the demo was great. GZDoom-based silliness.

There needs to be more cartoon chaos in FPS games.
Captain Wayne - Vacation Desperation on Steam
Captain Wayne is an intense, fast-action Retro Shooter about a sailor with a SHOTGUN for an ARM!! With a cartoony, hand-drawn art style and gory gameplay, you'll have to mow down enemies through 8 act...
store.steampowered.com
November 25, 2025 at 2:46 PM
Reposted by Matt Tropiano
Outlaws + Handful of Missions: Remaster is available NOW on all platforms! 🤠
November 20, 2025 at 4:53 PM
Reposted by Matt Tropiano
The earliest iteration of the menu from Outlaws. Initially a copypaste job from The Thing, the main menu box/colour/font quickly changed but the background art did not.
November 20, 2025 at 9:12 PM
Reposted by Matt Tropiano
The Nightdive team is saddened by the loss of friend and industry legend, Rebecca Heineman. Her career spanned decades and impacted millions, with over 60 game credits to her name, including Baldur's Gate, Bard's Tale 3, and Killing Time: Resurrected.

www.gofundme.com/f/help-rebec...
November 18, 2025 at 8:19 PM
Reposted by Matt Tropiano
Rebecca Heineman's last message was for people to look up her departed partner, Jennell Jaquays.

Jaquays was so influent to tabletop RPGs that "Jaquaysing" became a verb for designing complex, non-linear dungeons.

@nickoten.bsky.social wrote a great article on her:
pathikablog.com/2025/04/26/h...
How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons
(This is a slightly cleaned up version of my two Bluesky threads on Jennell Jaquays, preserved in a hopefully easier to read format. Thank Amanda P for reminding me that having these things stored …
pathikablog.com
November 18, 2025 at 12:19 AM
Reposted by Matt Tropiano
The story of how Rebecca Heineman overcame corporate incompetence to develop the Doom 3DO port in two and a half months is incredible (via @bghof.com) www.badgamehalloffame.com/doom-3do/
DOOM (3DO) - Bad Game Hall of Fame
"Swept With the Boom, Don’t Forget to Assume, Time Catches up With Some 3DO DOOM." DOOM's foray onto the 3DO Interactive Multiplayer doomed from the word go, thanks to its being handled by the indust...
www.badgamehalloffame.com
November 17, 2025 at 11:10 PM
Reposted by Matt Tropiano
The last toast by the legend herself:

I leave it up to you to go to lindken.com and look up Jennell Jacques, now look at her job description, goddess of technology… and fuck cancer, fuck it in the ass

- Becky
lindken.com
lindken.com
November 17, 2025 at 10:47 PM
Reposted by Matt Tropiano
I'd like to share this old video of hers, where she talks about her time working on the 3DO port of Doom.
it's a wild story that stuck with me, and a reminder that sometimes "bad games" have amazing people working on them
November 17, 2025 at 10:38 PM
RIP to the legendary @burgerbecky.bsky.social. Her accomplishments were as amazing as they were numerous, and I count myself lucky to have met her in person.

I also worked on the remaster of Killing Time, a game she was directly involved in. Hope our paths cross again Rebecca, wherever that may be.
November 17, 2025 at 10:33 PM
Reposted by Matt Tropiano
Rebecca Heineman doesn't have much time left. If you can, please donate for her and her family to make end of life arrangements.
One last kindness we can offer for a legend of the games industry and loud and proud trans woman:
www.gofundme.com/f/help-rebec...
Donate to Help Rebecca Ann Heineman Fight Aggressive Cancer, organized by Rebecca Heineman
I’m Rebecca Ann Heineman. The very first video game champion, creat… Rebecca Heineman needs your support for Help Rebecca Ann Heineman Fight Aggressive Cancer
www.gofundme.com
November 17, 2025 at 4:57 AM
Reposted by Matt Tropiano
Also, check out MAP30 of TNT2! Might as well! I put a fifth of my soul into making it!(!)

Again, the download: www.doomworld.com/forum/topic/...

#doom #doom2 #evilution #megawad #tnt
November 15, 2025 at 4:30 AM
Reposted by Matt Tropiano
November 12, 2025 at 8:20 AM