Jennifer @TooManyGames with ASHCROFT
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moshjason.bsky.social
Jennifer @TooManyGames with ASHCROFT
@moshjason.bsky.social
110 followers 250 following 88 posts
She/Her 🏳️‍🌈, Game developer, baker, and maker of things. Ashcroft is a 2D Platform Fighter - like MK meets Mario, where you have to escape a Zombie Infested city in one hour real world time Wishlist at https://store.steampowered.com/app/2515360/Ashcroft
Posts Media Videos Starter Packs
Patch note for the next update: "You may now punch Fish"
Ashcroft was nominated for Best Fighting Game at too many games!
...and this is why I'm joining big axe league
Bucky has been called a "Tragic, Meatball Romeo" - is Meatball Romeo a phrase that I haven't heard of, or is that just a fun adjective for this dumb lovable zombie?
New Level - Slampocalypse Now! It's a wrestling ring, where you can stand on the side ropes and hang off the jumbotron! Will be the new training mode, as well as a battle vs Julie in Story Mode, and vs Julie/Barda/Juggernatalie or a brawler variant of Sera in Arcade? Who knows! #gamedev #indiedev
Updating arcade mode. Noticed some pain points I could smooth out.

Adding in a Warning if you get too close to the screens edge, and splitting arcade mode into "Normal" and "Hard" paths.
I was told Ashcroft is like "Scott Pilgrim Vs The World mixed with Resident Evil 3"
#indiedev #awesomecon
Nintendo charging 80$ for a game while I'm here debating whether to charge 5$ or 10$, and feeling bad that I'm not just letting my art be free?
Reposted by Jennifer @TooManyGames with ASHCROFT
Listen, let's be real. Corporate games cost an arm and a leg, streaming seems to go up every month, books are like 20-30 dollars, but indie stuff, indie stuff is affordable.

Plus we do all the cool freak stuff you won't see in corporate stuff. Get better stuff for less money: support artists
Ok - I think I fixed the memory leak, and fixed the other issue where I destroyed all platforming in my platforming game. Fingers crossed - needs more testing but is looking promising
I love programming. Absolutely love it.

Made a minor change and broke something completely unrelated. No idea how or why, or how to fix it.
I am not great at posting. Been running around doing a little bit of everything, and honestly my game dev has all been behind the scenes work - nothing fancy
Yeah - maybe if you darken/desaturate it slightly you'll still get that visual without being as Harsh?
They both look really good!

The brighter one adds more flavour, but the original reads easier
Focusing on anything right now is hard.
Reposted by Jennifer @TooManyGames with ASHCROFT
SML 1020 featuring @moshjason.bsky.social discusses the origins of Ashcroft, the characters and influences, future plans for the game and feedback, plus tons of chatter about @magfest.org, which is where we found Ashcroft in the first place!
Thanks MAG!
www.youtube.com/watch?v=gWrj...
The SML Podcast - Episode 1020: Beaming with Joy
YouTube video by theSMLpodcast
www.youtube.com