Mobile Last
@mobilelast.bsky.social
210 followers 460 following 770 posts
🎮Spare-time solo game dev. Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best. 🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa Feedback welcome. Thanks!
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mobilelast.bsky.social
Hanaa v0.7.0 is here! 🚗✨

The experimental #TurnBased #Racing #Game now comes with fresh QoL upgrades, new music, and more.

Grab the free Windows download + full notes on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#IndieDev #GameRelease
mobilelast.bsky.social
Tip: If Unity complains about over four overlapping baked lights or too many shadow maps, but you only have one light, the culprit might be missing lightmap UVs on some of your meshes. Took me a while to track this down. They can be generated in the mesh importer. #Unity3D #Lighting #GameDevelopment
mobilelast.bsky.social
Wow, that’s pretty long. The worst I’ve hit was around 25 minutes with a few AAA-level shaders.
mobilelast.bsky.social
Definitely yes. That purple glimmer makes the world feel magical.
mobilelast.bsky.social
Usually there’s plenty happening behind the scenes but not much to show. This time it’s the opposite!
#Devlog 19: mobilelast.itch.io/hanaa/devlog...

#GameDev #Itch #SoloDev
mobilelast.bsky.social
Love that hover effect. Subtle yet clear. There’s something oddly satisfying about watching it.
mobilelast.bsky.social
To complicate things further: Finnish generally uses only the gender-neutral "hän", but in some extremely rare cases, the Swedish gender-neutral hen is used as a feminine form. The only time I’ve seen this was in a translation of Joyce’s Ulysses.
mobilelast.bsky.social
I'm not. It's just a quote.
mobilelast.bsky.social
Beauty is in the eye of the beholder.
mobilelast.bsky.social
Defeated stance, clenched fist, and disappointed face. "Not again."
mobilelast.bsky.social
A cozy main menu background for #ScreenshotSaturday. There’s still plenty to refine, but the slide projector already takes it straight back to the ’70s. I’m planning to fill the photo tray with snapshots from older versions of the game, so a touch of history in there too.
#IndieGame #GameDev
mobilelast.bsky.social
As someone who nearly lost a hat to a gust of wind just a moment ago, I’d say this is a tiny bit unrealistic. But otherwise a perfectly fitting feature.
mobilelast.bsky.social
This image is pretty close to how I imagined the Children of the Corn short story when I first read it
Reposted by Mobile Last
orebodyinc.bsky.social
Happy #screenshotsaturday!

Just sharing some shots from our 8-bit giant monster break-em-up Mega Kaiju Boom Ball — now live on Kickstarter!

Re-posts and shares are welcome. :)

#nesdev #neshomebrew #indiegames #indiegamedev #gamedev #retrogames #videogames
mobilelast.bsky.social
I hope this isn’t triggered every time you use your keys. Would be much too realistic.
mobilelast.bsky.social
Lots of inventory space in that outfit.
mobilelast.bsky.social
There’s something delightfully unsettling about this.
mobilelast.bsky.social
😀 Looks like I’ll need to add some strategic elements.
mobilelast.bsky.social
That’s a lovely vision and fits well with the mood I’m aiming for! I might try to incorporate it by the December release at the latest.
mobilelast.bsky.social
What could this model possibly have to do with toy car racing? #Blender #Substance #3DModeling #IndieDev #GameArt
Reposted by Mobile Last
gamedevelopers.bsky.social
A new wednesday a new #wishlistwednesday for all #indiedev #gamedev :)

Share your #INDIEGAMES with the community for some ❤️!

1⃣RETWEET this thread!
2⃣REPLY to thread with your game!
3⃣LIKE the game you like and comment

Follow us for more events #IndieGameDev !
elmo from sesame street is celebrating wednesday with a happy wednesday !
ALT: elmo from sesame street is celebrating wednesday with a happy wednesday !
media.tenor.com
mobilelast.bsky.social
At my consulting day job, some high-security clients have banned AI use entirely. That's kind of refreshing nowadays.
mobilelast.bsky.social
Evening routine: model abstract forms in #Blender, import into #Unity, experiment with angles, colors, and shaders, grab a screenshot, tidy it up in #Gimp, then bring it back into Unity as a background texture. The stupidest workflow ever, but here’s the result: a new start screen. #SoloDev