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mei360games.bsky.social
MEI 360 Games
@mei360games.bsky.social
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Just redecorated my virtual living room in Blender. Because why spend money when you can spend 6 hours aligning digital pillows? 🛋️💻
It’s cozy, stylish, and completely free…
Still tweaking lighting, furniture!
#Blender3D #3DModeling #DigitalArt #3DDesign #MEI360Games
Blocking done, textures next. The 3D house is taking shape! #Blender3D #3DHouseDesign
Final blocking done—house, grounds, and a road to civilization. #3DHouseDesign #Blender3D
Sunday Funday got a little out of control—my robot decided to do the Macarena in Unreal Engine. Turns out, even with advanced physics and motion controls, nothing beats a dance break from 1996.
#UnrealEngine #3DAnimation #GameDev #RobotDance #SundayFunday
Blender’s array modifier Starting with a single column object, you can multiply it infinitely. Adding a second array modifier allows you to go in a second direction.
#Blender3D #ArrayModifier #3DModeling #BlenderCommunity #blendertutorial
Light, space, and structure — doors and windows change everything.

#Blender3D #3DModeling #CGI #BlenderCommunity #GameDev
Progress update: both floors now have windows, and the architecture is starting to feel like an actual home instead of just stacked geometry. 🪟 Working with blueprints in Blender really changes the game.

#blender3d #3darchitecture #archviz #3dmodeling #digitalart
Some blueprints were meant for walls and windows… others were meant for pixels and polys. 🏛️ This project is taking shape floor by floor, rising from lines on a page into a full 3D home.

#blender3d #3darchitecture #digitalart #3ddesign #gamedev
Every great adventure starts with… a cube. 🟦 In Blender, that humble cube turned into a retro game console with big arcade energy. From low poly shapes to a full-on console, it’s wild how fast a scene can transform!

#blender3d #gamedev #lowpolyart #3dmodeling #indiegames
Trust the process. Or don’t. I barely do. 🤷‍♂️ Working in Blender’s geometry nodes, I started adding rock textures and details to my ancient ruins scene. From blocky placeholders to something that looks like stone.

#blender3d #geometrynodes #3denvironment #blendercommunity #cgartist
Turns out building ancient ruins isn’t so hard when you’ve got the Array Modifier on your side. 🏛️ Columns for days, no scaffolding required. Blender 3D makes level design feel like time travel—fast, fun, and just a little bit like cheating. #blender3d #3dart #gamedev #cgienvironment #mei360games
Unreal Engine project test 🎮 Not a full game, but a hands-on way to learn assets + gameplay. #unrealengine #gamedev #leveldesign #mei360games
Early scene blocking in Blender 🎬 This stage sets the foundation for scale, layout, and composition before adding textures, lighting, and detail. Whether it’s for CGI environments, game design, or 3D animation, blocking brings it to life! #b3d #cgi #3denvironment #blendercommunity #mei360games
Building an ancient ruins scene in Blender experimenting with stone arches, broken walls, and environmental details. This 3D scene is still in progress, but it’s part of my journey into, CGI worldbuilding, and game-ready assets. Follow along for more. #b3d #cgi #blendercommunity #mei360games
You know you’re deep into Blender when “making it rain” doesn’t mean cash—it means particle systems, shaders, and way too many test renders. 💻☔ Softbit didn’t get rich, but at least we have a stormy scene to enjoy! #b3d #blendercommunity #cgi #mei360games
Ever wonder how 3D artists show off every angle of their work? It’s called a turntable animation. In just a few steps, you can make your model spin smoothly. I put together a quick demo to show you how I do it in Blender #Blender3D #mei360games #blendertutorials