Manuel | Game Dev
@manuelsanchezdev.com
120 followers 98 following 150 posts
- Dev at Die Zeit - Web Accessibility Specialist - Creating "The Runic Edda" - Localized "Dreamed Away" into Spanish (Spain) Hamburg 🇩🇪 🛡️Game: therunicedda.com
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manuelsanchezdev.com
📌 New pinned interests 📌

Hi, I’m Manuel! If your interests align with:

🌟 Golden Sun
🔴 Dragon Ball
🖤 Alan Wake (1 & 2)
🕹️ Luigi’s Mansion
🌌 Octopath Travelers
🧟‍♂️ Resident Evil
⛳️ Dragon Quest
✨ Pokemon
💯 Indies

…then let’s connect! Drop a follow, and let’s talk about the stories we love!
manuelsanchezdev.com
Lore matters, and so does humor!

This character I’m writing was a true pioneer… already dreaming of finding orange carrots (back then, they were still purple!). 🥕

Worldbuilding’s always better with a wink.

#GameDev #Writing #IndieDev #Lore #Godot
manuelsanchezdev.com
It is one of my favorite ones too! Then you will love what I have been thinking for the battle system! Stay tuned and thank you so much for your words!!!!!
manuelsanchezdev.com
Hahaha idea written down!!!
manuelsanchezdev.com
If you’ve played Golden Sun, you know what Reveal is.

This opens up so many puzzle ideas! Thanks Ivan and Sheba for the inspiration.
The cherry on top? Making the revealed objects ignore the grayscale shader.

#GameDev #Godot #IndieDev #GoldenSun #PuzzleDesign
manuelsanchezdev.com
Added some simple idle animations today. And accidentally discovered the chorus effect: five NPCs blinking in perfect sync! 😂

A quick random delay fixed it, and now everything feels way more natural. Love these little dev moments!

#GameDev #Godot #IndieDev #NPCDesign
manuelsanchezdev.com
Wow! This is pretty cool! Do you happen to know @everlyjane.bsky.social ? She has an amazing Cyberpunk pixel art series!
manuelsanchezdev.com
New puzzle logic in the works!✨
Started with a pressure plate + statue setup. From here, it could easily grow into puzzles with multiple plates, each with unique conditions to solve.

So many possibilities ahead! 🧩

#GameDev #Godot #IndieDev #PuzzleDesign
manuelsanchezdev.com
So Bluesky and the other social platforms helped a lot then! That’s good to hear! Btw, we got your Web Accessibility Cookbook! It is really good!
manuelsanchezdev.com
Josh, I even wanted to write you personally about this, I showed the course today to some people at work and we are thinking of buying it, so extending it a bit sounds amazing to us!
manuelsanchezdev.com
Ufffffff this is way too much, did not expect this move from them, it is a pity, product has been helping me along with clients for a long time, but there are some limits I will not cross either.
manuelsanchezdev.com
Been adding some new tools for my cutscenes:

- Camera blending for smooth transitions
- Camera panning to guide the eye
- Classic fade-ins for drama

It’s amazing how much these touches level up the storytelling. What do you think?

#GameDev #Godot #IndieDev #Cutscenes
manuelsanchezdev.com
Thanks! These are the tutorials I came by today too haha I added the one with the rain already in the project but I cannot make it work the fog one with the new Parallax2D Node...
manuelsanchezdev.com
Looking for some help with shaders in Godot 4 (4.4 / 4.5)
I’d love to create effects like rain with droplet impacts or a nice fog layer to boost atmosphere.

Any shader wizards out there? I have found some stuff but not exactly the look I need!

#GameDev #Godot #IndieDev #Shaders #PixelArt
manuelsanchezdev.com
Look how cool! I’ve started sketching out the farmer’s house that feeds all of Lindisfarne!

Still needs a lot of fine-tuning with the props, but it’s starting to take shape.

#GameDev #PixelArt #IndieDev #TheRunicEdda
manuelsanchezdev.com
Have you already tried it? I want to buy it as soon as I finish Chained Echoes hehe
manuelsanchezdev.com
That's a good thing to remember to he honest, I want people to laugh and enjoy when playing my game, to surprise them!
manuelsanchezdev.com
New NPC detail added: when you talk to them, they turn to face you, then smoothly return to their default position afterwards.

Small touches like this make the world feel more alive.

#GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
manuelsanchezdev.com
The Quest Manager is here!

Took a few hours to bring it over from another project and adapt it to The Runic Edda, but now it’s up and running, and already feeling pretty nice!

#GameDev #Godot #IndieDev #TheRunicEdda
manuelsanchezdev.com
Super cool, congratulations!
manuelsanchezdev.com
And she did a small talk on the breakfast after the 2025 one, would love to see her on the big stage again!
manuelsanchezdev.com
Oh yes I am, I just submitted an idea, let's see if you like it!
manuelsanchezdev.com
If you don’t have much time, just do one small thing to keep the project moving.

Even adding a tiny decoration can make a scene feel richer. At the end, progress is progress, no matter the size.

#GameDev #IndieDev #Productivity #GameDesign #Godot #TheRunicEdda
manuelsanchezdev.com
Those two are definitely up to no good!!!!
manuelsanchezdev.com
True that, a balance between too obvious and too hard!