Lyle Klyne
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lyleklyne.bsky.social
Lyle Klyne
@lyleklyne.bsky.social
Design @ Perplexity. Previously mission operations software @ NASAJPL. Personal projects with 3D, web, light and sound
i've gotten a ton of mileage out of drei's MeshTransmissionMaterial. have been wanting to make a WebGPU + TSL port for a long time, and finally making some good progress. way more performant and extensible already
November 10, 2025 at 8:15 AM
attractors
November 1, 2025 at 11:38 PM
boids / swarm dynamics
November 1, 2025 at 7:28 AM
So much work went into this recent Nature paper showing the 'clearest sign of life so far' on Mars.

So many great people working for years to get here!

Feeling humbled to have worked on the software (PIXLISE) that supports the mighty scientists on the PIXL team.
September 14, 2025 at 5:04 PM
glass discs
August 31, 2025 at 7:52 AM
New workflow I’m loving: when designing updates to a feature in a complex app, ask Claude code to do a roundup of all the possible states and data inputs to that feature. Much easier to get a full picture of what to design against
August 14, 2025 at 8:51 PM
wip shader ui
August 11, 2025 at 8:32 AM
stylized trees with webgpu / tsl / threejs
July 25, 2025 at 9:27 PM
circles
June 25, 2025 at 1:59 AM
honestly this also rips without the frosted glass
June 22, 2025 at 7:36 PM
dither + animation
June 22, 2025 at 7:20 PM
finally found a way to animate these random gradients without jitter
June 17, 2025 at 11:24 PM
May 23, 2025 at 7:49 AM
more contrast grain
May 20, 2025 at 3:40 PM
grainy websites are cool but what if the grain was an interactive shader?
May 20, 2025 at 3:33 PM
tweaking a few settings gets stylized clouds
May 15, 2025 at 7:54 AM
testing sdf gradients
May 14, 2025 at 7:28 AM
garden icon pack
April 21, 2025 at 5:34 PM
its working! already printed a few and results are solid
March 25, 2025 at 7:29 AM
threejs lamp generator looking good on the screen
March 23, 2025 at 8:04 AM
updated preview card for gradient generator
March 7, 2025 at 9:10 AM
bees & trees
February 27, 2025 at 4:14 AM
added a super scientifically inaccurate rover + Raycast vehicle controller to the mars playground

heavily inspired by @bruno-simon.bsky.social's new portfolio :)

#threejsjourney
February 22, 2025 at 1:06 AM
updated the knobs and added a fixed stop mode. also added copy + paste for hsl code
February 20, 2025 at 1:09 AM
built a little chat app to explore a few ideas
- local first using @rocicorp.dev zero → instant sync
- visualizations using #threejs and #r3f
- using @anthropic.com api
February 5, 2025 at 8:08 AM