Lucky Dee
luckydee.bsky.social
Lucky Dee
@luckydee.bsky.social
🎹Dev in games, help 🆘
@T2 , previously Tempo/Prodigy/Zynga. Make silly experiments in spare time
https://www.thisgoodboy.com/
https://github.com/Tackyflea
Pinned
Hey all
I'm a dev/tech artist in gamesland. Moving over here from x land. idk where to start...
Here's a plugin i made (free) for houdini to let you use houdini like premiere and do easy animations :) PR's encouraged!
github.com/Tackyflea/el...

#gamedev #games #houdini #techart #dev #animation
eyy starting to work on a timeline wee

#flutter #dev
October 29, 2025 at 7:47 PM
doing paint by numbers to figure out the logic of when to flip the beziers / how they get influenced by prev next points
wee reinventing the wheel
#flutter #dev
October 18, 2025 at 4:41 PM
learning flutter by making my own illustrator but free 💀
(If i get anywhere with this ill make the builds free :D)

History saving is a bigger pain than i thought
October 17, 2025 at 10:01 AM
well work just had a big restructuring so I'm looking for gigs.

If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made
#jobseeking #gamedev
August 27, 2025 at 11:25 AM
welp this year i made a side game in #roblox, #godot and looks like you can do game dev in #flutter too xD Kinda
August 7, 2025 at 6:05 PM
Got ramp jumps sorted (alignment with surface was fighting with inertia when flying north) , still buggy as hell but kinda fun lol

#godot #gamedev
May 25, 2025 at 4:06 PM
My experience with Godot ramp collisions atm
Corgis have an extremely low center of gravity and the density of a dead star.

PERFECT for skateboarding! 😇
May 19, 2025 at 9:00 PM
do you #godot folks have tips on collision shapes for curved surfaces? Options seem to be limited and it feels bumpy :<
May 19, 2025 at 5:20 PM
still rough, but thinking path follow nodes might be clean user controllable way to do designable rail system .. maybe.. as long as i can figure out how to maintain the linear velocity post grind with the new direction taking into affect
May 18, 2025 at 2:58 AM
Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate
May 12, 2025 at 9:09 PM
messing around with Godot on my time off
thats my beautiful art on the ground plane xD
May 9, 2025 at 4:12 PM
well finally got multiple levels setup
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
May 6, 2025 at 1:08 PM
idk how actual roblox devs debug servers but managed to do some success by putting text boxes for whenever the AI changes brain states.

#gamedev #roblox #mobile
April 24, 2025 at 10:41 AM
Got some dumb bots kinda working, npc brains are harder than i thought and roblox's pathfinding algo is.. interesting
wee

#lua #gamedev #roblox
April 1, 2025 at 5:20 PM
back on the lua / roblox project , got player joining and leaving covered / server updates for drop offs and starting to add background art from @flowermelodies.bsky.social 🙂
February 5, 2025 at 1:31 PM
might be more useful with sliders instead of presets? Thinking of killing presets for sliders

#houdini #tooldev #python #ui #engineering
January 26, 2025 at 8:38 PM
if you went to college
1. what was your career goal when you started?
2. your initial major?
3. if you changed majors, what did you change to?
4. what do you do now, professionally?

1. Animation
2. Design
3. Animation
4. Engineering (UI / Art / front end)
Has been a good 20 years since I started:p
if you went to college
1. what was your career goal when you started?
2. your initial major?
3. if you changed majors, what did you change to?
4. what do you do now, professionally?

1 Make movies
2 Animation
3 Animation and Game Art
4 Comics coloring! But I still want to be storytelling
if you went to college
1. what was your career goal when you started?
2. your initial major?
3. if you changed majors, what did you change to?
4. what do you do now, professionally?

1. Comics.
2. Illustration.
3. Didn’t change.
4. Teaching cause __ want you to make comics before they pay for them.
January 22, 2025 at 12:12 PM
well i got some graphs working

#houdini #python #tools
January 19, 2025 at 9:55 PM
well the curve works, tho realised that ill have to put an invisible stage on top or something since it cant draw past the graphics view (so curves that extend beyond will get clipped)
Will open source it when done tho so PRs welcome
January 14, 2025 at 1:20 PM
Prototyping a new tool for Houdini , thinking maybe my old last one was overkill. But maybe one to let you just tween some property with an ease would be helpful . Would it be ? Or would it be more useful if it integrated with something else ?
Let me know before I start 😂!
#houdini #tooldev
January 14, 2025 at 12:50 AM
great little article find on smoother camera movement
www.rorydriscoll.com/2016/03/07/f...
TLDR a:lerp(b, 1 - math.exp(-lambda * dt))
makes a nice little velocity based lerp

Combined here with a checker that does averaging of all characters in the scene's centroid + boundry box size
December 22, 2024 at 6:07 PM
spending my free time practising server to client coding in roblox :P
December 17, 2024 at 1:29 PM
in our little electron app at work i redid how DoTween pro works but in a TS web enviroment (so had to make my own redux state/ guid updates wee)
Instead of making hour long docs i just did shorts like this to convince people to try it :P
November 25, 2024 at 8:50 PM
What is the line for you between tech art - engineering ?
Scripts vs classes ? Implementation of assets versus of features ?
I’ll clarify in a reply…
November 24, 2024 at 12:06 AM
initially just hand wrote the game in Lua ,and still thinking of going back there since the whole file was 5mb :P
November 21, 2024 at 11:40 AM