Radai
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lordradai.bsky.social
Radai
@lordradai.bsky.social
190 followers 29 following 130 posts
Reverse engineer, computer science student. Author of DS2 modding tools, such as DebugManager and DS2AnimToolset. I enjoy music, physics and video games in general too. If you enjoy my work, please consider supporting me on Ko-fi: https://ko-fi.com
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I've opened a ko-fi page for those who want to support my work. I will keep providing free updates, nothing I do for Dark Souls II is ever going to be locked behind a paywall. It's just for those who want to support me :3

ko-fi.com/radai
ko.fi
ko.fi
Me in the process of checking out custom weapons hitbox in @moonlightruin.bsky.social Firelink mod

(I'm gonna go hard on you :D)
It’s looking good so far. What are you waiting for? Play it.

This is a threat.
Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.

I hope you all enjoy it.
Firelink Edition
New enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls Ⅱ!
www.nexusmods.com
It took me a while to understand what some of these pits were, not gonna lie
Alright, this one's for you then :)
That sounds like fun. Tomorrow I will do it. If it comes out too hard I will also tell what the colors mean
Dark Souls 2 mentally illness test: this is Forest of Fallen Giant, name which part of the map is which by only looking at the navigation mesh. If you can do it, I will come with you to the psychologist (I need it too)
WHAT?! IS THIS FOR REAL???
No, it’s identical. As far as I can tell at least.
Very fun and useless fact:
There are two types of poison spitting statues. They have different IDs and different collisions, but they both do the same thing.
Reposted by Radai
Progress on my DS2 mod is looking pretty good, don't want to think about dates, but hopefully by October it should be ready.

#DarkSouls2
Manged to load both debug fonts from the JP NT
The DS2 JP NT build has the debug font in it. I just endian swapped it and ported it over to Scholar
Dark Souls 2 with GeDoSaTo truly was something else. I miss the old days
I have uploaded a gameplay footage of the early PC build of DS2 on YouTube. Here it is, in case you're curious to see it.
www.youtube.com/watch?v=8Ho1...
Dark Souls II PC Pre Release Gameplay Footage March 8th 2014
YouTube video by Radai
www.youtube.com
No, it’s not a debug build. It’s stripped of debug features like the scholar release version. The main thing here is it being able to load engine settings with the launch argument —DLsysprop and it not having Arxan
Yesterday SteamDB exposed an early release version of PC Dark Souls 2, internally called Stable_10_0_FRPG2_Title.
This release is dated March 8th 2014, which is one week before the PS3 title release and one month and a half before the PC.
It does not have arxan, and can load engine config files.
And another piece of my soul goes away after playing Life is Strange. Highly recommend anybody who hasn’t played it to do so, one of the best games I’ve ever seen.
Kinda. I figure it out, it’s UXM changing paths to fixed lenght padding. @tkgp.bsky.social told me on Discord about it
Today I got a relic with:
[Wylder] Increased Intelligence and Faith but reduced Strenght and Dexterity

Excuse me, fuck the what?
..I really want to know what kind of fucking filepath these are supposed to be lol.
It’s easy to make a throwing weapon. The problem is the animation for it, somebody needs to make it and I need to actually finish the animation program for this game
It would actually be sick to have a throw animation that’s basically this but without the player flying
I hope it wasn’t intentional. I accidentally deadnamed a non binary friend once but it never happened again, and I apologised immediately
Chicken wing spin. Brrrrrrr.