sic semper tyrannis
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
aftermath.site/splash-damage-...
aftermath.site/splash-damage-...
💪 Responsible: the Wretched Homunculi
💀 Accountable: the Scheming Vizier <- kick HIM into the pit
🤷 Consulted: the Dark Oracles
👁️ Informed: the Fetid Stakeholders
💪 Responsible: the Wretched Homunculi
💀 Accountable: the Scheming Vizier <- kick HIM into the pit
🤷 Consulted: the Dark Oracles
👁️ Informed: the Fetid Stakeholders
aftermath.site/the-alters-ai-...
aftermath.site/the-alters-ai-...
www.idlethumbs.net/3ma/episodes...
You cam hear my excitement when I talk about the fact you can plant your crops in 3 different shapes lol
Thank y'all for having me on! Give it a listen!
www.idlethumbs.net/3ma/episodes...
You cam hear my excitement when I talk about the fact you can plant your crops in 3 different shapes lol
Thank y'all for having me on! Give it a listen!
reddit.com/r/AskHistori...
reddit.com/r/AskHistori...
www.idlethumbs.net/3ma/episodes...
www.idlethumbs.net/3ma/episodes...