Layle
banner
layle.bsky.social
Layle
@layle.bsky.social
gen-z reverse engineer & exploit-dev • "embrace the c(ake)make" • shitposter • windows internals crackhead that likes emudev, os internals and ctfs @organizers
The first 2 games are playable: Puzzle Bobble 2 and Mortal Kombat 2!

3 months deep into this emulator (now with shader support in case you haven't noticed!) and still so much more to do....
November 5, 2025 at 6:28 PM
PS1 emulator & debugger progress update :-) BIOS fully executes without any (known?) issues
October 29, 2025 at 6:26 PM
My personal blog is about to get a facelift! I used to use a slightly modified Hugo theme, but it never really felt appropriate for me...

So I ended up making my own during a 24h session using Astro! You can see the old blog for comparison towards the end of the video.
September 29, 2025 at 2:17 PM
ended up making a trace explorer for my PSX emulator. it's technically compatible with any output generated by the "tracing" crate (Rust) as long as JSON output is enabled
August 24, 2025 at 10:16 PM
my GBA debugger received a major face lift, it looks so much better now. it's also less chaotic than it used to be due to me ditching floating windows for everything
July 28, 2025 at 3:04 PM
Implemented some SFX features, the color effects look fantastic now :D

They are extremely noticeable in Golden Sun (notice the colors near the windows or the candle in the next scene)!

www.youtube.com/watch?v=1T7U...
ayyboy advance (ayydbg) - Golden Sun [Update 1]
YouTube video by Layle (ion)
www.youtube.com
July 22, 2025 at 9:12 PM
I published the website that hosts all screenshots taken from my emulator!

It's super useful to track my progress and figure out what feature caused which changes across an entire ROM collection

ayyadvance.layle.dev
June 26, 2025 at 7:03 PM
Massive progress on my GBA emulator, most titles now at the very least get into menu if not ingame with many being playable!!

Still lot's of features to add and bugs to fix... Been working on the project for almost a year now (with a few breaks inbetween)!
June 26, 2025 at 2:34 PM
also added a sprite viewer. the sprite viewer and the built in script engine (not on video) helped greatly with figuring out a small bug that had a huge impact on the sprite<->background prio... kirby is officially the first non-bitmap mode game that is fully working :D
May 30, 2025 at 11:54 PM
My GBA research emulator can finally run OpenLara properly
May 25, 2025 at 10:19 PM
I think this was the last update I'll make on the DRM auto-patcher - it has been tested with titles that are not on the compatibility table as well, and everyone has reported success with it c:
May 19, 2025 at 8:01 PM
The entire tool has been rewritten to Rust and is now also published as a web application over at noviy.layle.dev!

The Rust<->WebAssembly glue is a bit janky, but it works!

Lots to improve but the tool works with all LEGO titles I could get my hands on so far!
May 14, 2025 at 9:16 PM
browser version is slowly taking shape, im happy with it overall but it still needs a bit of love
May 13, 2025 at 8:43 PM
Currently working on a tool that automatically disables Noviy Disk's custom DRM (in relation to my latest blog post) - it's been tested with 3 major titles so far and it seems to work great thus far!

github.com/ioncodes/nov...
GitHub - ioncodes/noviy_nocd: Universal No-CD patcher for games protected by Noviy Disk's custom DRM solution
Universal No-CD patcher for games protected by Noviy Disk's custom DRM solution - ioncodes/noviy_nocd
github.com
May 9, 2025 at 8:58 PM
Join me on an adventure about a Russian DRM, deception and anti-piracy measures disguised as bugs!

It's a technical writeup about how I reverse engineered and preserved a rare variant of Lego's gaming history - Lego Rock Raiders (Russian Edition)

layle.me/posts/lego-r...
A Story about a Russian DRM and Lego Rock Raiders
I was approached by “The Research Realm” - a collective aiming to preserve Lego’s history - to create a No-CD crack and fix for a rare version of Lego Rock Raiders.
layle.me
April 29, 2025 at 7:05 PM
Spent the weekend looking into a homebrew DRM made by the company "Noviy Disk" as I was approached by "The Research Realm" to create a No-CD crack and fix for the Russian version of Lego Rock Raiders.

Link to the repository: github.com/ioncodes/LRR...

Blogpost will follow tomorrow, pending review!
April 28, 2025 at 11:06 PM
In a somewhat recent project we used a vulnerable driver, which worked fine...

Except: The customer had a custom rule that caused an alert when a service is created!

By setting up the registry keys ourselves and calling into NtLoadDriver we can bypass this detection: github.com/ioncodes/Sil...
GitHub - ioncodes/SilentLoad: "Service-less" driver loading
"Service-less" driver loading. Contribute to ioncodes/SilentLoad development by creating an account on GitHub.
github.com
November 28, 2024 at 1:10 PM
A bit late to post this here, but:

I published my GameBoy and GameBoy Color emulator on GitHub, written in Rust

Nothing too special - unless you have a Lovense sextoy laying around and are keen on trying the MBC5 rumble pak support!

github.com/ioncodes/ayy...
November 21, 2024 at 5:43 PM
I've been toying around with hardware projects/reverse engineering and decided to write an emulator for the GameGear. It's still super early WIP, but it does play a few games well already!

The code is now public: github.com/ioncodes/gg
GitHub - ioncodes/gg
Contribute to ioncodes/gg development by creating an account on GitHub.
github.com
February 29, 2024 at 6:21 PM
Crossposting from X:

A friend asked me how to use Harmony for cheats and we were on the topic of Lethal Company. Published it just now as someone else asked for the same thing. It's nowhere near perfect but it did it's job:

github.com/ioncodes/Non...
GitHub - ioncodes/NonlethalCompany
Contribute to ioncodes/NonlethalCompany development by creating an account on GitHub.
github.com
February 16, 2024 at 5:11 PM