tinyurl.com/k45-pdx
tinyurl.com/k45-steam
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Changelog:
- Fixed issue that was preventing lod from custom meshes to be correctly calculated, preventing their formulaes to update.
Check out at Paradox Mods!
Changelog:
- Fixed issue that was preventing lod from custom meshes to be correctly calculated, preventing their formulaes to update.
Check out at Paradox Mods!
Changelog:
- Fixed errors relative to reloading default layouts.
- Fixed garbage from disposed templates causing slowdown on long run.
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Changelog:
- Fixed errors relative to reloading default layouts.
- Fixed garbage from disposed templates causing slowdown on long run.
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Changelog:
- Fixed issue related to template disposal causing errors and crashes
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Changelog:
- Fixed issue related to template disposal causing errors and crashes
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Changelog:
- Fixed bugs related to degradation of performance over time
- Reduced mesh flashing issue when there are so many templates being loaded in parallel
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Changelog:
- Fixed bugs related to degradation of performance over time
- Reduced mesh flashing issue when there are so many templates being loaded in parallel
Check out at Paradox Mods!
Changelog:
- Fixed issue with template indexes variable not being assigned correctly
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Changelog:
- Fixed issue with template indexes variable not being assigned correctly
Check out at Paradox Mods!
Changelog:
- Removed some obsolete code (was causing some issues for some players when loading a city)
- More minor performance improvemnts
- No more fonts listed that are a copy from default font
Check out at Paradox Mods!
Changelog:
- Removed some obsolete code (was causing some issues for some players when loading a city)
- More minor performance improvemnts
- No more fonts listed that are a copy from default font
- Fixed issue related to cross-mesh leak.
- Fixed issue related to cross-mesh leak.
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Changelog:
- HUGE performance boost update. Now it shall weight almost nothing on fps, some hiccups may still occur due intensive usage of formulaes.
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Changelog:
- HUGE performance boost update. Now it shall weight almost nothing on fps, some hiccups may still occur due intensive usage of formulaes.
Check out at Paradox Mods!
Changelog:
# v0.5.2r2 (02-NOV-25)
- Added button to disable WE rendering (to speed up simulation). Then the WE settings won't be lost.
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Changelog:
# v0.5.2r2 (02-NOV-25)
- Added button to disable WE rendering (to speed up simulation). Then the WE settings won't be lost.
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Changelog:
# v0.5.2r1 (02-NOV-25)
- Improved general mod performance; The formulas update rate now is variable
# v0.5.2r0 (30-OCT-25)
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Changelog:
# v0.5.2r1 (02-NOV-25)
- Improved general mod performance; The formulas update rate now is variable
# v0.5.2r0 (30-OCT-25)
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Changelog:
# v0.5.2r0 (30-OCT-25)
- Improved general mod performance (raising fps up to 50% in some cases)
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Changelog:
# v0.5.2r0 (30-OCT-25)
- Improved general mod performance (raising fps up to 50% in some cases)
- Removing index from vehicle name label since Addresses now identify uniquely the vehicles on their names
- Fixing wrong data being fetched for line statistics
- Removing index from vehicle name label since Addresses now identify uniquely the vehicles on their names
- Fixing wrong data being fetched for line statistics
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Changelog:
# v0.1.5r0 (29-OCT-25)
- Added support to Bridge and Ports update
- New line listing style
- Adding Ferry support
- Hiding Smart Transportation integration
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Changelog:
# v0.1.5r0 (29-OCT-25)
- Added support to Bridge and Ports update
- New line listing style
- Adding Ferry support
- Hiding Smart Transportation integration
- Optimizing texts rendering process; now fully bursted.
- Fixing fallback characters rendering
- Optimizing texts rendering process; now fully bursted.
- Fixing fallback characters rendering
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Changelog:
# v0.5.1r1 (29-OCT-25)
- Fixes for Bridge & Ports update
- Added support for options tab of modules inside of WE window
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Changelog:
# v0.5.1r1 (29-OCT-25)
- Fixes for Bridge & Ports update
- Added support for options tab of modules inside of WE window
- Minor UI fixes
- Minor UI fixes
- Added serial number editor for road vehicles subcategories
- Added support to naming rules for track-based bridges
- Added serial number editor for road vehicles subcategories
- Added support to naming rules for track-based bridges
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Changelog:
# v0.2.3r0 (29-OCT-25)
- Added support for B&P update
- Added serial number counting by building
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Changelog:
# v0.2.3r0 (29-OCT-25)
- Added support for B&P update
- Added serial number counting by building
Igual a Vê #45: Bridges, ports and chaos on mods
Featuring also: News from Write Everywhere and other mods.
youtu.be/j8pQBu0QpSI