Kuju | Fat Goblins
@kujudev.bsky.social
700 followers 560 following 63 posts
I only exist to make multiplayer games. Wishlist Fat Goblins on Steam! https://store.steampowered.com/app/2450350/Fat_Goblins/ Ex-oculus. Solo indie game dev. Custom engine. Designer & creator of Fat Goblins. https://twitch.tv/kujukuju #gamedev #indiedev
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kujudev.bsky.social
The #Kickstarter is LIVE for Fat Goblins!

Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch!

If you've been following along, please consider backing the game! Your support helps a lot!

#gamedev #indiegame
kujudev.bsky.social
New Ice Map in #FatGoblins will be done soon!

Just finished up the Ice Shader today which is starting to look pretty good!

#gamedev #screenshotsaturday #indiegame #ゲーム制作
kujudev.bsky.social
Redesigning the Frost Mage ultimate in #FatGoblins!

Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing.

#gamedev #indiegame #ゲーム制作 #screenshotsaturday
kujudev.bsky.social
Thanks! Appreciate it!
kujudev.bsky.social
Finally got around to adding BURNING into fat goblins! 🔥

You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control...

#gamedev #indiegame #ゲーム制作
kujudev.bsky.social
New WAY BETTER pitch shifting library in #FatGoblins! Exciting!

🔊🔊🔊

#gamedev #indiegame #ゲーム制作
kujudev.bsky.social
You can wishlist Fat Goblins on Steam AND sign up for the next Playtest!

Which will be soon!

store.steampowered.com/app/2450350/...
kujudev.bsky.social
I said I was done with the "wah wah wah" player muting filter... And I am.

But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT.

Final video for the "wah wah wah" peanuts filter! 🔊

#gamedev #indiedev #indiegame #ゲーム制作
kujudev.bsky.social
Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping.

Much more satisfying than just muting someone!

#gamedev #indigame #ゲーム制作
kujudev.bsky.social
Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good!

#gamedev #indiegame #ゲーム制作
kujudev.bsky.social
Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #ゲーム制作
kujudev.bsky.social
Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out!

#gamedev #indiegame #screenshotsaturday #ゲーム制作
kujudev.bsky.social
Someone else's suggestion was picking up one person at random with its mouth, shaking them around, and just killing them / throwing them. It seems like honestly a hilarious and great idea!
kujudev.bsky.social
also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame
kujudev.bsky.social
Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun!

Trying to decide on the final ability to give the dragon...

#screenshotsaturday #gamedev #indiegame
kujudev.bsky.social
BOTS ARE WORKING, and not that stupid! 🤖

3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics....

Bots fully play the game. Feels good... #gamedev #indiegame
kujudev.bsky.social
Yup, there's input latency. Which is to my local computer so about 1 millisecond. But this is also strictly meant for testing the completeness of the server gameplay code by moving a character around on the server, so it's not a concern.
kujudev.bsky.social
This might not look like much, but what's happening is a really clever way to test your server side game consistency.

I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else.

You're controlling a bot, and lots of weird things start happening. #gamedev
kujudev.bsky.social
And so the nav mesh from scratch project begins... #gamedev #screenshotsaturday
kujudev.bsky.social
Today I removed the concept of "client goblin" from my game to prep for bots.

That's literally all I did the entire day.

Peak game development. #gamedev
kujudev.bsky.social
I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds.

So then it evolved into, "I can probably do actual music theory stuff with this..."

Still a WIP but it's not that bad. #gamedev #sounddesign
kujudev.bsky.social
WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena...

But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev
kujudev.bsky.social
Dragon is not supposed to fly like this #gamedev