K-Tech Armory
@ktecharms.bsky.social
200 followers 38 following 120 posts
3D art hobbyist. Personal artwork and assets for VRC https://ktecharms.gumroad.com/ https://jinxxy.com/K_TechArmory
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Planning to add a variety of spells that will be determined by what mag is in the gun. As well as some interactive effects which I will make a free download so anyone can make their avatar compatible with the interactive spells (paralyze, electrocute, etc...)
Who said wizards couldn't be modernized? Been working on some works inspired by tactical breach wizards.

And many, many more projects to come (an inspired las rifle/pistol amongst them)
Zombie powerups are now up on both of my pages as a free download for people to grab.

links will be below
Preview of a free package I've been working on. Going back to where it started when I taught myself how to make vfx.
Some nice photos of my gen 2 armor I had taken by @tigerlut.bsky.social Would recommend checking him out. He does a lot of good vrc photos
I don't have any current plans to update it due to how old it is. I may make a successor to it, though there are many other projects ahead of it. So it'll be some time
Been texturing the spidertron between some other projects
Fuck g*mroad's fees.

(I encourage you to use jinxy if you don't already, be it customer or creator)
Melta rifle is now up for people to grab. It features a burst and beam firing mode, a two handed grab, reload, and two attachments. Links will be in reply down below if you want to see more (since I can only upload either the render or a single video of it)
Updated the package on both jinxy and gumroad that just unchecks the align rotation box. So the 180 degree rotation should be fixed for any future downloads.
Weird that it rotates it 90 for some reason. Simple fix though. Unchecking the align rotation box in the armature link fixes it (if you're using the V1.2 version on the 1.2 nova.
Pushed an update to the mechanicus novabeast set and novabeast suit to include a second package that is compatible with the updated V1.2 novabeast armature
Small detour from designing the new suits of armor to make the Melta rifle from 40k. Should be released soon(tm).
Made some renders of my interpretation of a xeelee nightfighter from the xeelee sequence (also a gas giant with procedural textures, yay vector math)
Made myself a factorio spidertron, with an internal cockpit. Going to make it into a drive-able vehicle and a remote controlled drone
Updated the celestial sniper and nano weapons to fix the issue with vrcfury where it would break physbone driven parameters. The script is now fully functional and manual integration is no longer needed to access the boltpull and magpull dynamics.
Mind the kick, it's a heavy weapon.

Bolter has been released now for people to grab (check the comment below to find it).

#warhammer40k #unityVFX #vrchat #vrchat_asset

(Bsky won't let me upload the videos unfortunately)
Got a double release today I'm sure some of you have been waiting for. My custom mechanicus novabeast set and bolter are now available for people to grab

(see comment below to find them)

#vrchat #furry #novabeast #unityVFX #vrchat_asset #warhammer40k
Some in game photos of the mechanicus set and the bolter I'll release alongside it. Just have some final tweaks and textures to complete before release
Currently cooking with the mechanicus nova textures. Getting close to completion.