King Draco
@kingdraco.bsky.social
86 followers 330 following 32 posts
Making Project M/P+ mods. GameBananana profile: http://gamebanana.com/members/1775005 Twitter profile: https://twitter.com/KingDraco777 Rip Kentaro Miura.
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kingdraco.bsky.social
Today a stage based on Phendrana Shorelines from Metroid Prime was shown as part of the next P+ update, which is a revamp of an older stage made by @nezharose.bsky.social with a Frigate Husk layout this time. Thought I might as well make a thread with all the stuff I made for it.
The image shows the Phendrana Shorelines revamp with the Frigate Husk layout.
Reposted by King Draco
smashremix.bsky.social
Smash Remix 2.0.0 has released, now featuring the voice acting of the original Smash 64 announcer Jeff Manning.

Download Page: smash64.online/remix

Code Registry: github.com/JSsixtyfour/...

Sound Test list and credits: docs.google.com/spreadsheets...
Smash Remix - Smash64 Online
Project64K - Smash Edition
smash64.online
Reposted by King Draco
maxkayart.bsky.social
Phazon Overload
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#samus #metroid
Reposted by King Draco
Reposted by King Draco
teamakaneia.bsky.social
Let's do it. The 𝗻𝗲𝘄 Version 1.0 update of The Akaneia Build is now available!

Get the latest update: github.com/akaneia/akan...

▶️Watch the full reveal video: youtu.be/gcKGV23ZbHs?...

🔽Check out the reveals in this thread.
Reposted by King Draco
mortisghost.bsky.social
Coincidentally, the demo for the new version of OFF is also out today! If you're interested in the game, don't hesitate to try it out; it's obviously free. The team is working hard and is eager for feedback and wishlists.
OFF Prologue on Steam
“I’m the Batter. I’ve been entrusted with a sacred mission.” -- One of the most influential RPGs of the last 20 years is finally coming to Steam. Take control of the Batter as he seeks to purify an un...
store.steampowered.com
kingdraco.bsky.social
Special mention to the packaging too. A lot of effort went into making sure she would arrive safely here.
The wait for her has been more than worth it and I'm glad she managed to arrive in one piece.
kingdraco.bsky.social
Here's a look at all the Poppi figures I received from Fig&Mang together! In order of arrival too.
Needless to say, QTπ is easily my most favorite one from these, but I still love them all the same, truly the highlight from all my collection.
kingdraco.bsky.social
Better look at the pose from the sides to appreciate how extreme it is. I was very surprised to see how firm the build of the figure is after setting her up.
Also some closeups on her weapon too which also turned out amazing.
kingdraco.bsky.social
The details on this one are CRAZY, like she jumped straight out of the game.
It might not be obvious from the images but Fig&Mang even went as far as to remake the eyes after the original photos were posted (twitter.com/fig_mang/sta...) to make them even more accurate which I'm very grateful for.
kingdraco.bsky.social
Might as well post about it here too 👀
I just received the Poppi QTπ figure Fig&Mang (twitter.com/fig_mang) made for me, fully handmade at 1/7 scale (~23cm tall) based on her official artwork from #xenoblade2 #ゼノブレイド2.
Reposted by King Draco
nezharose.bsky.social
So with @kingdraco.bsky.social 's thread explaining his code contributions to Phendrana (bsky.app/profile/king...) I decided that for my part before the standalone release Id share a timelapse thread instead! So enjoy a lil trip of memory lane.

The rework for Phendrana (Husk) begun June 26,2024!
kingdraco.bsky.social
If you like what you see here you should check out what P+ did with PM's Bowser's Castle in this update 😏
Reposted by King Draco
projectplusgame.com
Long time no see! Project+ v3.1.0 drops today with balance adjustments to many characters, a slew of bugfixes, new features, and much more!

Find the full changelog and downloads on our site: projectplusgame.com/changes/3.1.0
Changes in v3.1.0
View everything that's been changed in Project+ v${version}
projectplusgame.com
kingdraco.bsky.social
Special thanks to Kapedani for introducing me to stage module stuff. All code that went into Phendrana Shorelines is available at github.com/ilazoja/Braw.... I'd recommend anyone who's into making stages to give this a try. The possibilities are endless and it's easier than it might seem.
BrawlStageModule/custom/st_phendrana/source at main · ilazoja/BrawlStageModule
Experimental C++ reimplementation of Super Smash Bros. Brawl stage module (.rel) files - ilazoja/BrawlStageModule
github.com
kingdraco.bsky.social
...and, most importantly, the smooth transition from snow to blizzard, which works through a combination of manual frame speed modifiers as well as the implementation of an independent animation system to use CHR0 to change the direction of the snow without affecting the SRT0 texture animation.
Small code snippet to show how it was made. Everytime Brawl plays a new type of animation, it reverts all other animation types to their first frame of animation, so simply saving the frame they had and setting it up again is enough to get independent animations working.
kingdraco.bsky.social
Lastly, there's the blizzard implementation on pinch, created by Kapedani and improved by me with havok wind, scndata animation change for the fog transition, pinch check changes to match DukeItOut's pinch music code, statue eyes lighting up...
kingdraco.bsky.social
Here's a reel showing all their animations: Fly, GlideStart, GlideLoop, GlideEnd and Spin. Fly was originally made by @nickgoldenxt.bsky.social and revamped by me, while I've made the others from scratch referencing their Metroid Prime animations.
kingdraco.bsky.social
I've also implemented the flickerbats that can be heard chirping at random intervals in the background. They also boast a complex animation system to allow them to go from flapping the wings, to gliding and also to spinning and turning invisible like they do in Metroid Prime.
kingdraco.bsky.social
Speaking of sounds, I've also given the stage plenty of them, all based on Metroid Prime: the powerup sound for the missile expansion (plays at lower volume than the rest to avoid getting too annoying), jet sfx for the platforms and running water, all of them node-based to make use of 3D sound.
kingdraco.bsky.social
It uses his default fighter and slot id values from P+Ex but those can be changed in the stage file itself, editing the transX values on RidleyFighterIdOnTransX and RidleySlotIdOnTransX.
The fighter id value can be edited by changing the translation X value in RidleyFighterIdOnTransX node inside StgPhendrana on the first Model Data. Likewise, the slot id value can be edited by changing the translation X value in RidleyFighterIdOnTransX node inside StgPhendrana on the first Model Data.
kingdraco.bsky.social
As an extra for Ex builds, I've coded a check to cause Meta Ridley not to spawn if playable Ridley (Classic) is in the match.
kingdraco.bsky.social
Another thing I gave him is 3D sound support for his roar and wing flap sfx by editing the og implementation Kapedani had made on the stage module, all done through a motion path that moves closer to the stage as Ridley is usually too far for 3D sounds to be heard.
kingdraco.bsky.social
I've also given him a simple animation system to trigger a Roar animation when he appears. Both Fly and Roar animations come from his SSE boss fight and were edited by @nickgoldenxt.bsky.social and me to fit his behavior in the stage better.