Kee Chi
keescheese.bsky.social
Kee Chi
@keescheese.bsky.social
1.1K followers 380 following 320 posts
Gameplay Programmer at Double Fine, Lead Programmer on Psychonauts 2, Keeper.
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Oh! Is that’s a shipping day tradition?!?! I didn’t see that in the handbook!
Uh….did something happen with the lighting? Or…..is that blood?!??
YAY!!!!! That's wonderful to hear. Thank you and glad you enjoyed it!
It has incredibly joyful and inspiring working with the team on this game, and I hope all of you feel that joy when you play. I feel especially lucky to have worked with such a talented programming team that brought these pixels and gameplay to life.
www.youtube.com/watch?v=CDmv...
Keeper - Official Launch Trailer
YouTube video by Double Fine
www.youtube.com
Ah!!! Hope you enjoy it!!!!
Wooo!! Hope you all enjoy it!
When tomorrow comes our game will be everyone’s game. I hope you all enjoy it. As it’s been a joy to make. I’m glad we were able to make a game like this.
My kids did playthroughs for Keeper to check for blockers after some fixes. It was glorious.
That mullet superman story is incredible. @leepetty.bsky.social always has really interesting stories from the industry, we should make like a whole series on late 90s early 2000's game development.
It’s a very odd time right before you ship a game. You go from sprinting and fixing bugs to then waiting for it to come out. It feels like you need to be doing something but it’s too close to release to really do anything. Excited but also prepped for issues to be found when the game releases.
Oh man, look at that foil, we need to put it in a nice card sleeve and get it graded!
Lighthouse of the Week: Ep. 12

Keeper's Lighthouse is not like any other lighthouse before it. There are no human records or proof of its existence. And yet, it feels a mysterious sense of purpose.

It has 4 legs — the perfect number for walking into the unknowable.

doublefine.com/games/keeper
Reposted by Kee Chi
Lighthouse of the Week: Ep. 12

Keeper's Lighthouse is not like any other lighthouse before it. There are no human records or proof of its existence. And yet, it feels a mysterious sense of purpose.

It has 4 legs — the perfect number for walking into the unknowable.

doublefine.com/games/keeper
HOW ABOUT KEEPER TUCKER?!?!?
Hahahahaah. Now I gotta go do a search!
I would love to see that happen! Oh boy, I wonder what kind of comments we left in there. Lots of TODOs I bet...
And thinking about it, one of the reasons why we were able to create so many different KINDS of games post brutal on that engine was because we create systems that also worked well with one offs and single player oriented scripting. We also had a team that got so used to that workflow.
It's bonkers to think about and if you told me that we'd need to attempt such a thing I'd say it's impossible. What an amazing, fearless, and ambitious team!
Playing this game again and it reminds me HOW many things we achieved in the span of 5 (ish?) years of development post P1. A brand new engine, whole new console generation (and multiplatform!), brand new tools and pipelines, that allowed an open world, car driving, brawling RTS multiplayer game!
It's officially #ROCKTOBER! Throw up your best 🤘 and celebrate Brütal Legend's 16th birthday with @timoflegend.bsky.social, who will be on his Xbox all day today playing stage battles in random matchmaking. Need that "Six Degrees of Schafer" achievement? Today's your chance!

Long live metal!
I mean. It looked OK.
At least it was OK, not Bad, or Terrible
Eeeeeeeee. The curse of the gpu crash :(