JoshuaJacobsonArt
joshuajacobsonart.bsky.social
JoshuaJacobsonArt
@joshuajacobsonart.bsky.social
100 followers 58 following 77 posts
Digital Illustrator, Character Designer, and Graphic Designer || Has too many projects || Voice Over Hobbyist || DA-DA-DASH
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Reposted by JoshuaJacobsonArt
We've got wall bounces and ground bounces! Once each per combo.
#gamedev #fgc #indiedev
Reposted by JoshuaJacobsonArt
I created a 3D model of one of my characters, which I plan to use in a game! (Game unrelated to my last post) #3dart #3D #3DModel #gamedev
We've got wall bounces and ground bounces! Once each per combo.
#gamedev #fgc #indiedev
Reposted by JoshuaJacobsonArt
Special Chaining: Cancel your Special Moves in and out of each other! But watch your Stamina bar, you need it for blocking. Running out of Stamina puts you in Burnout- Er, I mean, "Exhaustion." You'll take chip and can't Special Chain for a bit.
#FGC #gamedev #screenshotsaturday #fraudfight
Special Chaining: Cancel your Special Moves in and out of each other! But watch your Stamina bar, you need it for blocking. Running out of Stamina puts you in Burnout- Er, I mean, "Exhaustion." You'll take chip and can't Special Chain for a bit.
#FGC #gamedev #screenshotsaturday #fraudfight
Reposted by JoshuaJacobsonArt
Reposted by JoshuaJacobsonArt
Reposted by JoshuaJacobsonArt
Nice replica of Bulma's Variable No.19 Motocycle by Ganesha Custom.
ganeshacustom.com/en/products/...
Reposted by JoshuaJacobsonArt
I know I should wait for my tech to be more stable, to get more experience, finish some other things before I go back to Kronian but like... I gotta do it sometimes

That prototyping pipeline was so good I had to implement it there too, with seamless switching to sprites
Reposted by JoshuaJacobsonArt
Didn't want to show anything off until it was real enough. Fraud Fight begins.

Made using the Castagne Engine by @panthavma.bsky.social (Seriously, check out Castagne if you're at all interested in fighting game dev.)
#gamedev #fgc
Reposted by JoshuaJacobsonArt
Reposted by JoshuaJacobsonArt
got some orders done today, and some sketches in the pocket! joined some tabletop groups too, which means I get to draw my characters
here’s my Starfinder one— a Kalo Operative!
Reposted by JoshuaJacobsonArt
they are probably up to no good.
A little Halloween painting!
Oil painting on panel 14"x18"
Didn't want to show anything off until it was real enough. Fraud Fight begins.

Made using the Castagne Engine by @panthavma.bsky.social (Seriously, check out Castagne if you're at all interested in fighting game dev.)
#gamedev #fgc
Reposted by JoshuaJacobsonArt
Castagne v0.56.02 released on main + unstable (cl next post), mainly bugfixes

ALSO THE CASTAGNE SURVEY 2025 IS NOW OPEN ! PLEASE ANSWER AND SHARE ! (~10 minutes)

forms.gle/aM6RGZYpoFJd...
Reposted by JoshuaJacobsonArt
Reposted by JoshuaJacobsonArt
What I like about Molten Winds is the restraint of the design - I only have two buttons so attack slots are limited, making for a more focused, pure and simple game.

Anyway here's a 7 attack rekka that takes only one slot and needs a resource to activate.
#moltenwinds #gamedev #fgc
Reposted by JoshuaJacobsonArt
Excited to share that, by the barest definition of the word, we finally have Gameplay. It's janky and needs work, but two characters can move around (even more than shown), block attacks, get hit, and "die" (disable their input). Still hard to believe it honestly x.x

#screenshotsaturday #FGC #indie
Reposted by JoshuaJacobsonArt
Late night addition... characters now drop their weapon on death. No real reason, I just thought it would be funny / cool. Everybody has a unique weapon of sorts, so it's universal.