Jonathan Shaw
banner
jonshawsound.bsky.social
Jonathan Shaw
@jonshawsound.bsky.social
570 followers 320 following 42 posts
Senior Audio Designer at Frontier Dev. Audio Lead on Planet Coaster 2! 🎢🌊 #gameaudio
Posts Media Videos Starter Packs
If anyone has any questions about the role please reach out :)
Proud to share that Planet Coaster 2 has been nominated for a TIGA award for Audio Design! 🎢🏆
Excited to be heading to @gameaudiosymposium.bsky.social in Leeds this year, will be there both days! Hope to see some familiar faces 🫡
Honestly rather amazed by the game sound design from 1995. Especially engine stuff and doppler! 🫡
In 1995 how do you render polygonal tires in a fully 3D racing game? You don't! Just make them 32(?) directional sprites, and they are gonna look great!
Reposted by Jonathan Shaw
Aerial look at Epic Universe.
I'll let you be my wake up call then ❤️
Setting that 03:30 alarm for Sunday! Can't wait
it's been a fun week so far, learning a part of wwise I've never really touched before professionally. It's nice reminder that in audio you're never done learning 🔊 #wwise #gameaudio
Game Audio Gold in Astrobot!
Astrobot is PACKED with sound design personality, here's a glimpse of some of that attention to detail #gameaudio #sounddesign #GameAudioGold
Going to try making a mini series of videos highlighting some game audio gold, will likely be showing reaper workflow gold too! Posting the first short today about Astrobot. Picking one thing from that game was impossible. #gameaudio
fun opportunity for someone US based! working on a fantastic sounding game :)
Hahaha!! I called this out when I was watching. I don't know how, but this was the first year I noticed all of rizzo's comments about wanting food, they killed me!
❤️! Each year I find something new to notice or laugh at
A new #ReaperDAW script for rendering! Provides a simpler UI to export instead of render region matrix- works similarly to other scripts with created folder items. AND it's free! #gameaudio
RENDERVAN by krzysiek "A tool that is designed to make naming and exporting audio from REAPER much easier, especially if you work in game audio."

forum.cockos.com/showthread.p...

#reaperdaw #gameaudio
Non treated room most days. My last setup was semi treated and the results were better. I've had the best results in a fully treated room
Yep- I use it on my headphones and monitors, I find working on something flat makes things transfer a lot better. There's less adjustments needed when testing audio on a different device/setup. Only downside is listening to my headphones without it takes me a little while to get used to
Reposted by Jonathan Shaw
Unfortunately l've been told my role is currently at risk of redundancy, so I’m starting to explore potential new opportunities.
If anyone has any Audio Designer roles available please let me know- I have 3+ years of game industry experience.

Reposts greatly appreciated 🎧🎮❤️ #GameAudio #AudioDesign
Just seen Wicked 🎬, the sound design and Foley was so whimsical in places! I've never heard Foley stand out with character like that before. Loved it all.
AKG Q701s for ref!- DT770s with SoundID too. I need to find a solution for using better headphones with a mic for PS5 gaming with friends🤔
I'm currently doing a little bit of outreach for 12-13 year olds, giving them an insight into game audio! What would you tell them? #gameaudio
yeah I was gutted with Q3 yesterday, excited for the rest of this triple header though!