What's great about working on something like this, is that the art assets are so simplistic that it makes the workflow so much smoother. It's a nice break from anything that is actually hard or time consuming
I'm doing that thing again where I get distracted by an old character and get carried away with working on it. This is Deebeekaw's forward special, and I believe I've including everything (ignore my bad misinputs)
Yep, I have made some progress since, but I included this stage in that game to test new stages, but it was originally planned for Rivals. Anyways, thanks!
I provided the base sprites, Dio portrait, and some animations. DarkDakurai did all of the coding. Rix, Gonker, and Mysterijojo provided the rest of the animations
Thank you! I used to never use black outlines for this art style, until I started taking notes from JoJo HftF and Darkstalkers. Now I think it makes certain features pop out more and gives better clarity to the overall silhouette. I try to use it sparingly though
I had to make her significantly shorter than my previous Gold Ship sprite, but I still made sure she's tall. She is about the height of Light, and much taller than Miku. Also, Gold Ship technically started this series of Nico Nico fighting game sprites