Jaime bboy jt
jaimebboyjt.bsky.social
Jaime bboy jt
@jaimebboyjt.bsky.social
Creative developer

Check my creative lab: https://lab.jaimetorrealba.com/
@tresjs core team
Front-end developer at @pushsecurity
Vue.js threejs.lover
Pinned
Successfully migrated 75 demos to the v5 of
@tresjs_dev
you can check all of them here :D

lab.jaimetorrealba.com
#threejs @tresjs.org simple idea but I loved the dissolve effect. This one was using TSL
December 3, 2025 at 11:10 AM
Small demo for today, glow effect (with and without shaders), as usual with @tresjs.org #threejs.
Based on: stemkoski.github.io/Three.js/Sha...
December 1, 2025 at 3:34 PM
WIP. My little daughter is quite fan of Bonnies, so I'm building a game to decide who wash the dishes hahaha
I'm having a lot of fun making it 🩷.
As usual with
@tresjs.org
and #threejs
I'll post the end result
November 21, 2025 at 4:52 PM
Funny one, trying to imitate a bubble, as usual with @tresjs_dev #threejs
November 18, 2025 at 11:06 PM
Very simple demo of a smooth line animation following my mouse, as usual with @tresjs_dev #threejs
November 11, 2025 at 10:39 PM
Saturday night, no much time. So this was more for learning, a simple demo labeling the geometry. As usual with @tresjs.org
November 8, 2025 at 8:45 PM
Fake 3D Image effect, as usual with
@tresjs.org

Based on: tympanus.net/codrops/2019... by
@akella
October 19, 2025 at 7:55 PM
Have you tried Uthana? It is actually pretty cool. Like a Mixamo with AI
uthana.com
October 16, 2025 at 8:30 AM
Successfully migrated 75 demos to the v5 of
@tresjs_dev
you can check all of them here :D

lab.jaimetorrealba.com
October 14, 2025 at 9:28 AM
I hope you love this one (I really do) you can now distribute your models base on any axis, using `three-scatter` #threejs

github.com/JaimeTorreal...
October 11, 2025 at 4:04 PM
Nice one, Parallax mapping (steep, occlusion and pixel displacement) demos different techniques to create depth without affecting the geometry. As usual with @tresjs.org #threejs
October 7, 2025 at 10:59 AM
Another simple one for today, using #webgpu and #threejs. Just playing with IES spotlights. As usual with
@tresjs.org
all IES lights are from leomoon.com
October 5, 2025 at 8:52 AM
Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney
October 2, 2025 at 1:27 PM
Playing with
@tresjs.org
v5. MaterialX simple demo :O
September 25, 2025 at 9:13 PM
Reposted by Jaime bboy jt
Announcing TresJS v5.0 🎉

Our proudest release so far. Declarative
@threejs.org for @vuejs.org gets a major upgrade:

✨ WebGPU experimental support
🛠️ New create-tres CLI tool
⚡ Re-imagined context
🔧 Refactored composables

Ready to build the future of 3D on the web?
September 22, 2025 at 3:53 PM
WIP migration to @threejs.org the HairMesh from Cem_Yuskel (cemyuksel.com).
September 22, 2025 at 8:29 AM
I love this one. It cost me days to understand and modify it and is based entirely on: discourse.threejs.org/t/volumetric... (Thanks man)

Smoke - ray marching demo with occlusion to 3D Meshes. As usual using
@tresjs.org
September 14, 2025 at 12:23 PM
Reposted by Jaime bboy jt
Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
September 10, 2025 at 6:10 AM
Did you know you can use normal THREE.Group elements with Three-Scatter to create your own clusters :D @threejs.org

Check it out: stackblitz.com/edit/vitejs-...
September 10, 2025 at 9:34 AM
Simple redesign of my creative lab :D
lab.jaimetorrealba.com

Cleaning and fixing old demos, internal structure and now it use BulmaUI
Jaime bboy JT
lab.jaimetorrealba.com
August 25, 2025 at 2:20 PM
Demo day! #threejsjourney #threejs Multi layer demo (I always wanted to try this one, like the old Disney machine)

As usual with
@tresjs.org
August 10, 2025 at 4:35 PM
New in `ThreeScatter` takeOver mode you can scatter your own custom meshes or just using the positions parameters provided by `ThreeScatter` :D

3 new examples on the demos :D check it out

TakeOver mode example (custom models): stackblitz.com/edit/vitejs-...
ThreeScatter TakeOver mode (custom meshes) - StackBlitz
Next generation frontend tooling. It's fast!
stackblitz.com
August 5, 2025 at 7:10 PM
I've updated Three-scatter and now you can have Percentage of distribution when multi-models is provided. :D

github.com/JaimeTorreal...
July 7, 2025 at 10:23 AM