Jagriff - Gentoo Rescue dev
@jagriff.bsky.social
1.3K followers 610 following 1.1K posts
Solo dev of open-world penguin puzzler Gentoo Rescue (steampowered.com/app/2830480/) Other interests: 1v1 AFPS, RTS, platform fighters, cs+math (PhD), ergo keyboards, PC hardware, baseball, piano, Esperanto, and cats https://www.twitch.tv/jagriff
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jagriff.bsky.social
Hello #PitchYaGame!

Discover mysteries, solve puzzles, and then solve meta puzzles in GENTOO RESCUE 🐧

🧩 Explore an open-world of nested puzzles
🔨 Break the rules with item interactions
♾️ Use infinity and recursion to save the penguins

store.steampowered.com/app/2830480/...

#indiegames
jagriff.bsky.social
I'll probably throw this up on itch for free in the next few days. Not sure if I should bother with sound effects or anything since it's just a silly prototype that I don't expect anyone to play.
jagriff.bsky.social
I made a simple rebind menu that will hide binds the player isn't supposed to know about yet. I use non-standard binds, so I had to do this even for a small prototype.

I can repurpose this for any other Godot projects as well, so the time hasn't been wasted.

#indiegamedev #puzzlegame
Controls menu showing A, left arrow, and left dpad mapped to "Move left" and D, right arrow, and right dpad mapped to "Move left". There are 4 more actions that only appear as "????????". Their binds are also shown as "bind hidden".
jagriff.bsky.social
I know I won't stop Godot posting, but another thing I like about it is that it is identical on Linux. So I can develop on my Windows desktop, and then switch to my Linux laptop without missing a beat.
jagriff.bsky.social
First I made a top down puzzler using Unreal Engine 5. Now I'm considering making an FPS using Godot. Why am I like this?
jagriff.bsky.social
Starting Stig now! @bergberggames.bsky.social
jagriff.bsky.social
Starting now. Axe Ghost for a bit and then who knows what else. Maybe RoA2 or Devil Daggers, or a puzzler like Stig?

www.twitch.tv/jagriff
jagriff.bsky.social
Starting now. Axe Ghost for a bit and then who knows what else. Maybe RoA2 or Devil Daggers, or a puzzler like Stig?

www.twitch.tv/jagriff
jagriff.bsky.social
Oh no, I think you might have caught me at the tail end of stream while I was "just chatting" until I got the urge to play Devil Daggers for 10min.

Anyway, thanks for the shoutout! I had a rough time on Axe Ghost today. The daily kicked my butt.
Reposted by Jagriff - Gentoo Rescue dev
maelduinplays.bsky.social
Added 👇
@thinkygames.com
@jagriff.bsky.social
@puzzlejunkies.bsky.social
to this magnificent group, for when you’d rather watch someone else being puzzled.
jagriff.bsky.social
Going live with more Glowkeeper! Then maybe RoA2, DBT/QL, or some other puzzler like Stig. Not sure yet..

Say hi if you stop by :)

www.twitch.tv/jagriff

#puzzlegame #design #Twitch #Stream
jagriff.bsky.social
I'm pleased to announce that my talk proposal for the upcoming Thinky Con has been approved! The event is hosted by Thinky Games on November 5-7.

I don't have the talk fully fleshed out yet, but I think the title will ruffle some feathers.
jagriff.bsky.social
This game is wild! I'm kinda hoping we have a "2 nickels" situation with an 18-inning Mariners elimination game at home.
jagriff.bsky.social
Good news: It looks like Epic is willing to refund my $100 dev fee!
jagriff.bsky.social
Rant: I am beyond frustrated with Epic Games. For the last month I've been getting Gentoo Rescue ready to release there, and I did not anticipate it being this difficult.

There is a requirement: since I have achievements on Steam, then I need to support achievements on EGS. Perfectly reasonable!
jagriff.bsky.social
Day 4 of Glowkeeper: www.twitch.tv/jagriff

I actually have some time tonight, so many some other games later? Come say hi!

#puzzlegame
Reposted by Jagriff - Gentoo Rescue dev
jagriff.bsky.social
As far as I noticed, EGS does not acknowledge the existence of Linux. I was only asked about providing binaries for Windows and MacOS.
jagriff.bsky.social
Oh yeah, and one part that makes this even funnier is that I am using Unreal Engine. That's right! I'm using Epic's own engine. Yet releasing on their store is 100x more difficult than Steam or Itch.
jagriff.bsky.social
Long story short is that I cannot release on EGS because of a combination of requirements, some of which were poorly communicated and are very unreasonable.

I've requested a refund of my $100. *fingers crossed* getting this money back won't be too difficult
jagriff.bsky.social
If any minor thing is wrong with any section of the application, the whole thing has to be resubmitted. EAS is not a requirement on its own, but for me it is (because of achievement requirement), so it was not flagged at all until it was time to release.
jagriff.bsky.social
But the worst part is the entire process. There was no hint that this would be a problem until release day. Any minor change I make to anything (like fixing a typo on the store page) requires an entire review process where I have to wait for hours.
jagriff.bsky.social
Anyway, integrating EAS requires another application process. Part of this is "brand approval", where I need to have an approved domain that defines an approved privacy policy. WTF, why? I'm just a solodev with a hobby project. I don't need or want ANY user data.
jagriff.bsky.social
But part of this process required setting up EAS (Epic Account Services). Also, the achievements are defined in two places: EOS (Epic Online Services) and EGS (Epic Games Store). This is all just to hint at the convoluted mess that their entire dev experience is...
jagriff.bsky.social
I added achievements weeks ago to EGS. Getting them actually implemented in the game build was much trickier than it should have been (and several orders of magnitude harder than Steam), but I did it. I was able to unlock achievements in my dev environment.