Jeremy Burns
jaburns.bsky.social
Jeremy Burns
@jaburns.bsky.social
Programmer and game designer, working on Rebounder with @thirtythreegames.bsky.social
Guess I'm opening the 70-person 70 star SM64 relay at AGDQ, time to dust off SM64 and get really good at Lakitu skip and the bobomb clip!
HERE IS YOUR LINEUP FOR 70 STAR 70 PERSON RELAY AT AGDQ 2026! Such a stacked list if I can toot my own horn! So excited :D docs.google.com/spreadsheets...
December 1, 2025 at 2:19 AM
Reposted by Jeremy Burns
Vendor Alley is back for #AGDQ2026!!

Here's everyone you'll be able to find on-site!

https://gdq.gg/vendor-alley
November 19, 2025 at 9:00 PM
Reposted by Jeremy Burns
Rebounder is announced! Wishlist it on steam, or play the shareware version right now: reboundergame.com/shareware
August 28, 2025 at 2:01 PM
Reposted by Jeremy Burns
Experimenting with more complex ink (gradients and fluorescence with transfer patterns):
April 24, 2025 at 9:21 PM
Cursed Forest from Advanced Shells by RicardoDeMelo. Really digging this hack so far! #kaizo #smw
January 16, 2025 at 3:05 AM
Inspired by #kaizo shell hacks like @shaoshao-smw.bsky.social's incredible Baron of Shell, we're working on a shell-like game. Hopefully we can build something that makes the joy of shell jumping more approachable.
January 13, 2025 at 3:05 AM
Reposted by Jeremy Burns
Instead of on Twitter - let's try this here & see if it works by now.

If you're developing a game, or released one: reply with the title, description, screenshots, and/or a link. Doesn't matter what stage of development you're in. Then repost this, and let's see what cool stuff we're all making.
July 25, 2024 at 12:12 AM