Developer of Roarr! The Adventures of Rampage Rex. Trying to atone for my gamedev sins.
Guess 30+ years of C-based programming is a hard habit to shake.
Guess 30+ years of C-based programming is a hard habit to shake.
IN
-regular
-jump
-charge
TO BE DONE
-spawned entity (damage/DOT/CC)
-shot
-weapon/item throw
-grenade
-shield/defend
-extending hitbox
-active multihit
-grapple/stun
-throw
Time for the spawned entity type.
IN
-regular
-jump
-charge
TO BE DONE
-spawned entity (damage/DOT/CC)
-shot
-weapon/item throw
-grenade
-shield/defend
-extending hitbox
-active multihit
-grapple/stun
-throw
Time for the spawned entity type.
👊 You can punch the wishlist button here:
💥 store.steampowered.com/app/3639950
#WishlistWednesday #StarSpark #IndieGames #GameDev
👊 You can punch the wishlist button here:
💥 store.steampowered.com/app/3639950
#WishlistWednesday #StarSpark #IndieGames #GameDev
As far as multiple hit attacks go, I'll have the flag reset over course of the animation.
As far as multiple hit attacks go, I'll have the flag reset over course of the animation.
That meant that I could have hitbox collide with hurtbox outside of Z-check. Another 2D beat em up quirk.
That meant that I could have hitbox collide with hurtbox outside of Z-check. Another 2D beat em up quirk.
I now have a bug with Octis sliding when entering idle state that wasn't there earlier, but the new architecture is way more customizable and less spaghettified. Good shit
I now have a bug with Octis sliding when entering idle state that wasn't there earlier, but the new architecture is way more customizable and less spaghettified. Good shit
So I wrote it down as a UML to wrap my head around it and did a tiny bit of refactoring. Now looking at it pains my soul bit less.
So I wrote it down as a UML to wrap my head around it and did a tiny bit of refactoring. Now looking at it pains my soul bit less.
itch.io/jam/games-fo...
#GameDev #A11y
itch.io/jam/games-fo...
#GameDev #A11y
My main fear is only that it won't feel kaiju-y enough. Part of kaijus appeal for me is the huge scale terrain destruction, and I kinda would love some of that.
My main fear is only that it won't feel kaiju-y enough. Part of kaijus appeal for me is the huge scale terrain destruction, and I kinda would love some of that.
What I ended up doing is spawning a particle prefab at the same Y position as the enemies for sorting purpose, but its internal sprite node gets a Y offset
What I ended up doing is spawning a particle prefab at the same Y position as the enemies for sorting purpose, but its internal sprite node gets a Y offset
The final content update is live for Mega Kaiju Boom Ball, and includes one final Kaiju battle available as a bonus level!
Grab it NOW on @itch.io!
#screenshotsaturday #neshomebrew #nesdev #indiegamedev #gamedev #indiegames
The final content update is live for Mega Kaiju Boom Ball, and includes one final Kaiju battle available as a bonus level!
Grab it NOW on @itch.io!
#screenshotsaturday #neshomebrew #nesdev #indiegamedev #gamedev #indiegames
The final content update is live for Mega Kaiju Boom Ball, and includes one final Kaiju battle available as a bonus level!
Grab it NOW on @itch.io!
#screenshotsaturday #neshomebrew #nesdev #indiegamedev #gamedev #indiegames