hugepedlar.bsky.social
@hugepedlar.bsky.social
Updated my PaletteSwap app so you can now automatically remap image palettes! Use a variety of methods including brightness and nearest perceptual colour.
pedlargames.com/tools/palett...

#indiedev #gamedev #devtools #pixelart
November 28, 2025 at 2:26 AM
I've updated my PaletteSwap app with a new feature: You can now extract a palette from an image or set of images, save it as a text file, and import it to remap another image's palette.
pedlargames.com/tools/palett...

#indiedev #gamedev #devtools
November 27, 2025 at 7:29 AM
I kept thinking my badly-optimised game was taxing the video card on startup, but then I remembered about the bees.

#godot #gamedev #indiedev #indiegames #bees
November 24, 2025 at 9:31 AM
TIP: If you want to spend an entire day restructuring your #godot project, make sure to wait until well into development before working on save/load. This is a pro #gamedev move.
November 23, 2025 at 6:01 AM
Making progress on my Desktop Village idler game. Trees bear fruit! Fruit falls to the ground! Pigs eat fruit!

#godot #gamedev #indiedev #indiegame #cozygame #idlegame
November 11, 2025 at 6:38 AM
Had to use a bit of C# for this one to handle mouse click passthrough. Making a little Desktop Village idler game.

#godot #gamedev #indiedev #indiegame #cozygame
November 9, 2025 at 7:23 AM
I wrote an article about how I use my Location Graph Editor plugin with Dialogue Manager in Godot, to handle travel in my interactive fiction game: pedlargames.com/articles/loc...

#godot #interactivefiction #indiedev #gamedev #devtools #indiegame
Pedlar Games
pedlargames.com
November 5, 2025 at 6:35 AM
My Location Graph Editor plugin for Godot is now on the asset store and github. Use it to create visual node maps of locations and paths for e.g. RPGs, Text Adventures etc. and access location and pathfinding data at runtime. pedlargames.com/tools/locati...

#godot #gamedev #indiedev #devtools
November 2, 2025 at 2:04 AM
October 30, 2025 at 2:28 AM
My app PaletteSwap with lospec.com integration is now available free to download (Windows only for now): pedlargames.com/tools/palett...

#godot #gamedev #indiedev #devtools #pixelart
October 29, 2025 at 11:49 AM
I wanted to change the colour scheme of my #godot game's UI, but there's a ton of separate image files, so I built an app (in godot) to do it in batches. It extracts the palette from a folder of images and lets you remap each colour. You can also import a palette from lospec.com
#indiedev #gamedev
October 15, 2025 at 6:42 AM
I'm building a #godot editor plugin to create navigational graphs for locations and routes. It's meant to make navigating between areas in a text adventure easier to code.
#gamedev #indiedev
September 5, 2025 at 6:05 AM
Walked up a hill this morning. #Adelaide
July 17, 2025 at 9:56 AM
Been doing some more work on my retro-scifi immersive sim, which I think I'm going to call "Vagabond's Wake".
#gamedev #godot #indiedev
June 28, 2025 at 7:34 AM
Rather pleased with how my retro-scifi immersive sim is coming along.
#gamedev #godot #indiedev
June 17, 2025 at 7:46 AM
I'm building Stonehenge in #godot as it would have appeared 4000 years ago, give or take.
#gamedev #stonehenge
April 14, 2025 at 6:16 AM
Reposted
Why aren’t you wearing a suit?

Have you said “Thank you” to Greenland and Denmark for allowing you to have a base on Greenland?
March 29, 2025 at 10:58 AM
I need this mug.
March 6, 2025 at 3:10 AM
What if Stonehenge was an alien teleportation facility?

#gamedev #indiedev #godot
February 1, 2025 at 4:57 AM
Tonight's gonna be lit.
January 17, 2025 at 12:58 AM
Shit
December 14, 2024 at 11:42 PM
Reposted
someone at the information holiday party tonight said my sweater looks like the microsoft logo and unfortunately i can’t unsee it
December 13, 2024 at 1:52 AM
Reposted
December 4, 2024 at 1:50 AM
Hello #Adelaide. This place looks awfully familiar.
November 30, 2024 at 1:35 AM