houndmoon.bsky.social
@houndmoon.bsky.social
81 followers 75 following 300 posts
emily she/they adult :) i like advanced d&d :)
Posts Media Videos Starter Packs
and make it not porn too, whatever medium we're talking about. i am sick of hearing about the fetish of the hour and i am especially sick of hearing about the revolutionary potential of the online transfem fetish of the hour
put some fucking game in your game! make me count some goddamn beans! if i wanted to ERP with my friends i could just have sex!
in the trpg space particularly there's a total lack of subtlety in a lot of "queer design" where its like. oh okay we're cozy farming & it's easy. oh okay we're Brave Revolutionaries Fighting The Man. im sick of it! make the trans girl do a thing without it being about your shitty seattle roommate!
and with full respect to animation fans. im sick of people going "it's not actually a kids' show it's actually very deep and has great lessons and surprisingly dark moments." i want Luna Lilith Moviecharacter to kill people and fuck now and again but not in a woe is me kind of way yknow
I just want a movie where a trans girl Does Something in a way that isn't either straightforwardly a transition metaphor nor completely ignoring her.
Reposted
Basically last call, if we cant get funds now we wont have time to rideshare to dispensary.

Need about $120 for pain relief.
linktr.ee/wylder
Venmo.com/u/WishMage
Venmo.com/u/MousePounder
Cash.app/$WishMage
PayPal.me/MousePounder
PayPal.me/WyldWish
queer midbrow please. i neither want things for children nor unsubtle emotional face-brickings yknow
I understand the purpose of having technically poor music hanging around; but I eat bread made of wheat, not chaff, yknow?
souls are not real. try being good at playing your instruments next time and maybe i will enjoy your song. simple as
I want to watch an ACTOR try and PRETEND TO BE AN ELF without ANY REHEARSALS while also PLAYING A GAME BADLY. I want to watch this for SIX FUCKING HOURS.
and the thing is that D&D is actually like. a fine premise for a game on the merits and trying to appeal to the crowd of "people who don't want to play D&D" can only make the game worse.

actual plays aren't even good
i think 5e wonky curve (that rockets you through the "paying your dues" levels, slows down in the mid-campaign sweet spot, and then speeds up a bit in the "stomping motherfuckers" levels) is like. it's kinda neat conceptually
for my money i think the best current challengers are the cavegirl "XP for rescuing people" system and the matt colville "milestone but you tell them what stuff would be worth a milestone before they make the choice, and hand out little index cards to remind people" are top contenders for heroic xp
yeah absolutely. i think that if you managed to figure out how to square "transparent advancement that rewards you for being good at the game" with "the game doesn't really assume anything about your guy's goals" in a way that isn't milestone that'd be a great service to the field of d&ds
(assume the exact same adventure with the exact same scenario objective, here; the first party are just really bad and the second party are mean hardened dungeon commandos with poles and oil flasks coming out the ears)
and modern D&D XP is kind of an anti-reward, right? if your party play badly and dick around in the woods and get lost and have a bunch of random encounters, they're actually going to be higher level than a party which raid the dungeon, rescue the dragon, and slay the princess in half an hour
Yeah, I agree, and I think this is because it's hard to peg "being really good at lancer" to a concrete outcome, right? a bad lancer party is going to have just as many fights and win almost as often as a great lancer party. whereas like a good osr party is going to get more loot and lose fewer guys
and then there's games where advancement is for thematically appropriate play (flying circus stress, i'm thinking of here.) and most games have a mix of the set.
and then there's "advancement is for thematically appropriate play," which is distinct from "advancement is for skillful play" because the priorities are distinct
i think the other two broad categories of advancement mechanism i've seen are "well that's logically how it would work" (think about most game's money systems, where having more money means you can buy better stuff, or classic traveller's "correspondence courses for more skills" mechanic)
I think that depending on how the game sets itself up it can go either way; gold-for-xp is clearly in a paradigm of "advancement is a reward for good play," milestone or session-based or "whenever the gm feels like it" is clearly "advancement paces out your good abilities"
or, rather the fruitful voids are the spaces that the designer has left for you the player to do your end of things in.

the way i have come to conceptualize character development in gamist games is that it's a reward for excellence; your guy doesn't die, so they have time to develop a bit
Yeah; the "fruitful" voids (which inherently stand juxtaposed to the "unfruitful" voids) are the things that Your Guy Does In The Game

d&d character development enhances your game, but it's not the question that you need to answer to meaningfully engage; i can Play D&D properly with Fightin' Jim
lumpley.com/index.php/an...

^ this is the origin of the phrase and is basically a correct way to point at a fairly universal principle; if the game poses a central question to the players, which even in a gamist game it should, it shouldn't also tell them how to answer it
anyway: The Fruitful Void
lumpley.com
certain people *feel the need to play it like that