Theo Henno
hennotheo.bsky.social
Theo Henno
@hennotheo.bsky.social
15 followers 22 following 11 posts
French dev at IBM 🔥Creating my own free game engine Portfolio : https://theo-henno.com All my posts are my own and are solely personal.
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It will be a big update 😅
If I don't make mistake, it depends of the GPU, platform, graphics API, and compiler you are using. On Nvidia (according to my research) = (inf, .5, inf), but in Intel it's (NaN, .5, NaN). So you must be explicit with "controlled" inf value or put a "almost zero" safe value if zero
Not an artwork for me, but I think the shader is cool!
Reposted by Theo Henno
QRP with your most popular piece on bsky 🌷
I added some rendering features and reorganized my architecture to implement a render graph system. 🔥
Code, build, wait, test, code build wait test, code, build,waiiiiiittt, test, code, build, waaaaaaiiiiiiiiiiiiiiiiiitttt......, test.....
I'm going crazy waiting so much
Reposted by Theo Henno
During the lundum dare I was doing the sets and I told myself that our was in 3rd person but this set might deserve a first person mdoe because I found it really immersive. no? #gamedev #lundumdare #indiegame #gameart
It's available on both itch io: hennotheo.itch.io/unstable-wor... or on Ludum Dare website (ld's website sometimes has issues, so Itch io is a better option) ldjam.com/events/ludum...
We finally released our game with @viebah.bsky.social!
It's 5am in France... I think it's time to go to sleep 😅

#ldjam #unity #unity #indiedev
Reposted by Theo Henno
I love the rendering of this scene!
Here is my first version of my engine with vulkan! For now, I can load and display different meshes with different textures. Next step is to enhance project architecture and add unit tests
Started some tests for realtime rendered animation in Unity