Haydn Dalton
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haydndalton.bsky.social
Haydn Dalton
@haydndalton.bsky.social
73 followers 2 following 32 posts
Studio Creative Director at Blind Squirrel Games. 37+ Years making games. Lead Designer on Darksiders 1 & 2 Photographer wannabe
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haydnd
Finding good GAME DESIGN RESOURCES takes a lot of time and effort.
I’ve collected a few over the course of three decades+
I’m going to share some with you.
Officially, I can say it's not my first rodeo, after last night.
Exactly. I’ve grown over night!
Went to my first Rodeo last night.
While navigating the petting zoo with my grandkids, I was harassed by this guy.
He thought my bracelet was food.
Good times.
More quickly edited photos from Pistons on the Square. Georgetown’s monthly car meet up.

#photo #photos #photography #photooftheday #vintagecars #musclecars #leica #leicaq3
I love that when you check your map while it’s raining, rain drops hit the papers surface. Nice touch SP.
#GhostofYotei #attentiontodetail #suckerpunch
Picked up Hades 2 today. I kept away from the BETA, because I only have time to play it once, so I wanted the version they thought was ready for everyone.
Loved the first one, so this will be taking up my spare time for the near future.
#hades2 #games
Grandad vibes detected.
3/3 UI: PEOPLE

Yugen Blake
@YugenBlake

bit.ly/3QNDetO

Ash Thorp (UI, Art/Creative Direction)
@ashthorp1

bit.ly/3ykc7PJ
YB
bit.ly
1/3 UI: RESOURCES

Game UX Master Guide
bit.ly/3a0Sa7c

Game UI Database
bit.ly/3yjEc9U

Huds & Guis
bit.ly/3xSJFDj

Figma (ui/ux - tool)
bit.ly/3buIaDz
bit.ly
1/3 LEVEL DESIGN: PEOPLE

Tommy Norberg
@the_Norberg

bit.ly/3nBpyVD

Max Pears
@MaxPears

bit.ly/3xOahFi

Mateusz Piaskiewicz
@leveldesign_org
HOME | Tommy Norberg
bit.ly
Combat Designers!
2 more places for character collision & active frame counts. Great for move/ability ideas, posing, timing and tons of .gifs. One is only SF6, the other (UFD) is SF6 & Super Smash Bros Ultimate
streetfighter.com/6
ultimateframedata.com
#gamedev #combat
streetfighter.com
haydnd
3/3 MELEE COMBAT: RESOURCES 2/2
Game sprites are a great way to relay key-poses, quickly.
Here's a few to get started.
spriters-resource.com/genre…
spritedatabase.net
justnopoint.com/zweif…
bit.ly/3HW4W�
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Sprite Database
spritedatabase.net
Look up framecounts on your favorite SF characters
bit.ly/3nkcM…
Principles of Combat Animation
bit.ly/3nkMA�
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Importance of Key Posing
bit.ly/
3NoIV…
Game Art
bit.ly/
3Am4x…
https://bit.ly/3nkcM…
1/3 MELEE COMBAT: PEOPLE
Melee expertise is highly desired. Follow & read:
Eric Williams (GoW Ragnarok Director)
bit.ly/3OmaX…
Jason De Heras (Star Wars: Fallen Order/GoW)
bit.ly/3OpJd�
��
@jasondeheras
Derek Daniels (GoW)
bit.ly/
3HQGy…
@derek_omni
haydnd
Finding good GAME DESIGN RESOURCES takes a lot of time and effort.
I’ve collected a few over the course of three decades+
I’m going to share some with you.
The S.S. Typhon was a unique class ship created for Star Trek: Invasion.

It had a closed defensive state or be open & aggressive.

Built for confrontation, and it was captained by Commander Worf.

That's a powerful combo!

#startrek #invasion #startrekinvasion #gamedev #conceptart #vesseldesign