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hallowmaze.bsky.social
@hallowmaze.bsky.social
140 followers 260 following 110 posts
A hand painted, 2.5D gothic, fast paced, indie metroidvania!! Wishlist Hallow Maze on steam now!! https://store.steampowered.com/app/3508560/Hallow_Maze/
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The trailer for Hallow Maze is on!!! Sharing helps us a lot ! If you like the game help us spread it!!

store.steampowered.com/app/3508560/...

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Hello guys! We are working on the game to show you the progress but it is still not ready Since yesterday we started having a surge in wishlists without doing anything, if someone knows anything it would be very helpful!
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After hearing you commentaries in the DEMO we are making some changes to the game!! Here it is the new Bow/magic shader for the Bow!!

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Concept for some of the exterior locations at Hallow Maze, this being the East Fortress
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Some Bosses in Hallow Maze are optional and very difficult! Be sure to explore to get all the damage amplification to make it easier!!
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I ended up changing the design so it fit better in the size of the screen and character without compromising the mechanics!
Discarded Sketches for the main boss of the catacombs! At the end it was too tall and too big for it to work out!
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Official illustration of one of the main characters of Hallow Maze! Can't wait to hear his story!!
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Transforming into different beasts can deliver powerful combos! like gaining height with the bat and then smashing the ground with the turtle attack!!
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The selection wheel with all four options available in the demo! Enjoy your weekend!
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The Avatar transformation is super powerful and in this instance it really came in clutch!
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Thank you! We are using Unreal Engine!
So you can have an idea on how many parts the rigging of some enemies have in Hallow Maze animations. These parts will be then mounted on spine and given according weights and bones! 40 pieces this one!
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so much i want to do and so little i can do, it is the curse of indie developing, that and marketing xD
Yes everything is explained in the intro (less of 1 minute) but that is something of the future release i am afraid, it is something very specific that happens very sudden and changes the story to what we find in the game (some treason), but again i didnt have the time to do it for the demo
oh yes, telling people what to do is definitely a nono, I should have seen that...
Yes, unfortunately we were giving priority to the mechanics and functionality of the demo, to send it to publishers so the intro it is drawn, and the music is composed but we could not implement all the cutscenes so it would lack sense story wise, but it would be on the final game for sure
That is great insight!!! It was hard, but I tried to imply that you need to transform in order to do some things, but it may be not the best way to describe it for sure
These are the illustrations that I did for the Avatar transformation anims in the game, what do you think?
Those same illustrations were used as parts of the rigging for the animation in Spine!
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