HairySkull
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hairyskull.bsky.social
HairySkull
@hairyskull.bsky.social
Hello! I'm a garden variety skull using outdated sorcery (Godot 3.5) to create a little RPG called Everything Breaks!

#indiedev #Godot #pixelart
Added tooltips for when you hover over weapons in the overworld
#indiedev #godot
December 2, 2025 at 7:20 PM
Tank thing enemy
#indiedev #godot
December 1, 2025 at 10:25 PM
got a suggestion to make Pickaxe instantly defeat the 'zombie rock' enemy
#indiedev #godot
June 8, 2025 at 4:54 AM
was watching someone play my game, and then I discovered my hitbox sizes for some enemies were more generous than buy-one-get-one-free chocolate milk (and less tasty too...)
#indiedev #godot
June 7, 2025 at 9:05 PM
haven't posted in a long time oof
This boss needed to look like a boss so he did some exercise and put on some makeup
#indiedev #pixelart
May 23, 2025 at 3:05 AM
Filler dialogue always blindsides me when I go to test something
(there's no way this should stay, right?)
#indiedev #godot
April 24, 2025 at 9:01 PM
April 14, 2025 at 5:12 PM
Scaled down a big lizard for the overworld!
#indiedev #pixelart
April 9, 2025 at 3:52 AM
A rather important addition

#indiedev #godot
March 28, 2025 at 9:40 PM
Bit burnt out on game dev so messing around with digital art, do I have any idea what I'm doing? #oc
March 26, 2025 at 3:15 AM
I fixed an issue that caused black lines to appear between tiles, thank goodness that was plaguing me for a year! Now there are no more visual bug-
#indiedev #godot
March 21, 2025 at 6:14 PM
Redesigned my giant flower boss! (left is new)

#pixelart #indiedev
March 18, 2025 at 11:54 PM
Random decorative tiles are something I've been neglecting, so suddenly carrots exist

#indiedev #godot
March 11, 2025 at 7:01 PM
"I've no interest in helping you with your machines. I have something much more powerful, something that just might leave you *petrified*"

Unfortunately, the other researchers did not take greek mythology seriously.

#pixelart #indiedev
March 5, 2025 at 10:17 PM
Made an enemy that eats its arm to get stronger. The logic behind that... is nonexistent!

#indiedev #godot
March 2, 2025 at 11:06 PM
Working on a New UI for the battle scene (again), this one allowing for much more player buff information as well as more detailed attack descriptions

#indiedev #godot
February 27, 2025 at 1:35 AM
I am mature and will not laugh at cut off text--
February 24, 2025 at 9:15 PM
A powerful old guy made of water, known as the Watery Sniper. His real name? Watari... because uh, it sounds like watery...
#pixelart #indiedev
February 23, 2025 at 5:29 PM
Putting a bit more work into overworld enemies to maybe make better 'dodge the enemies' rooms.

#solodev #indiedev
February 21, 2025 at 9:58 PM
Imagine having no confusion resistance- *EXPLODES*

#godot #indiedev
February 18, 2025 at 5:59 PM
Though you can technically fight anything you bump into to, there's a strange satisfaction in avoiding everything to get a power-up

#indiedev #godot
February 14, 2025 at 1:58 AM
Made a new status called Stress, which will inflict damage each time the target is hit. Combo that with some Rapid Fire weapons and boom!

#indiedev #godot
February 11, 2025 at 10:37 PM
new NPC! They may or may not be up to no good

#pixelart #indiedev
February 9, 2025 at 6:50 PM
skeleton spin
#indiedev #godot
February 7, 2025 at 2:56 AM
Reposted by HairySkull
Hey! We've got a #StarterPack going for #JRPG and #RPG #Indiedev teams!

If you are an Indie JRPG / RPG developer, reply to be added!

We would all very much appreciate if you could help us out with a repost / quote post!

#indiegames #indiegame #videogames #gamedev #videogame
February 6, 2025 at 4:25 PM